The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.28 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.28 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.28 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Healing and Super Moves
#1
With the recent update improving the effectiveness of the Regen Tree, do Super Moves have the ability to improve the "base" healing amount? Or would they simply allow you to spend more than 1 SP at once? Or are they unnecessary in regards to this Power now?


Quote:0-5 DEF: 1-2 points of damage per 1 SP. (starting at 1, moving gradually up to 2)
6-10 DEF: 2-3 points of damage per 1 SP. (starting at 2, moving gradually up to 3)
11+ DEF: 3 points of damage per 1 SP.


Let's say, as a character in the 0-5 bracket, I wanted to create a Super Move to get more bang for my buck when Regenerating. I throw together a T1 Super Move to count my Def as 5 (instead of 2) for a brief instant to get the 2 points of damage healed instead of one. Is this kosher?

Alternatively, since I can already spend 1 SP to do what it says on the tin, I throw together a T2 to spend 2 SP and get double the healing. Is that necessary anymore?
[Image: Jacksig.png]


Messages In This Thread
Healing and Super Moves - by Handsome Jack - 05-16-2017, 10:13 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)