05-12-2017, 05:50 PM
(This post was last modified: 06-05-2018, 04:05 PM by Moon Knight.)
Moves
Cape/glide
[spoiler]
![[Image: e835c45a391aaeddeb3c5405232f5114--moon-k...heroes.jpg]](https://i.pinimg.com/736x/e8/35/c4/e835c45a391aaeddeb3c5405232f5114--moon-knight-marvel-heroes.jpg)
Moon Knight is able to use his large white cape to glide because of the capes parachute material built inside of it. He is not flying just merely falling slowly.[/spoiler]
Grapnel gun
[spoiler]
![[Image: JGbwIRD.jpg?1]](http://i.imgur.com/JGbwIRD.jpg?1)
A 12 inch white stick that shoots only a grappling hook from its tip. its rang is about 150 feet it is able to carry over 350 pounds. When the hook is attached to Moon Knight's target the grapnel gun can lift him up or pull whatever it is that the hook is attached to. The cable rope of the gun is the exact same height compared to its range it takes a second for the hook to be shoot and to reach its target and it takes 2 seconds for it to return.[/spoiler]
Crescent Dart
[spoiler]
![[Image: 3890283-mkvssniper.png]](https://static.comicvine.com/uploads/original/3/39001/3890283-mkvssniper.png)
Small shuriken like dart shaped like a crescent moon. Moon Knight can throw these dart with decent range at 60 feet. Moon Knight can throw many to just one. The darts cut into his victims and deal low damage, every dart is roughly the size of 5 inches. It takes Moon Knight at least one second to throw one dart but it takes him 3 seconds to throw multiple. Moon Knight carries at least 2 dozen darts in his belt and has to re-summon more out of combat.[/spoiler]
Spiked Knuckles
[spoiler]
Located on Moon Knight's fists these are white spiked knuckles. Moon Knight can punch, cut, bludgeon or tear at his opponents. The spikes on the Knuckles are about an inch long. It takes Moon Knight a second to use them and they can tire him with overlong use. The range of the knuckles are very short ranged and does medium damage.[/spoiler]
Quarterstaff
[spoiler]
![[Image: hqdefault.jpg]](https://ytimg.googleusercontent.com/vi/LEB2mpaK6gM/hqdefault.jpg)
A white Quarterstaff that is about 7 feet tall in height and 2 inches in circumference and is 3 inches in height when concealed in Moon Knight's belt. The staff's range is short and does medium damage, it takes Moon Knight about 3 seconds to pull it out of his belt, one second for it to activate into full size and takes him about a second to use. Moon Knight can tire from overuse of this weapon. The Quarterstaff itself can beat, whack, smack, bludgeon and sweep his opponents.[/spoiler]
Truncheon/Nunchucks
[spoiler]
![[Image: 1268771-origin3.jpg]](http://static5.comicvine.com/uploads/scale_small/3/39001/1268771-origin3.jpg)
![[Image: moonknight14preview3.jpg?w=240]](https://spiritofkhonshu.files.wordpress.com/2012/01/moonknight14preview3.jpg?w=240)
In Moon Knight's vast array of weapons, the Fist of Khonshu carries his signature two white truncheons that are about 12 inches in length and an inch in diameter, which also turn into nunchucks. Both truncheons are metal stick-like weapons which are used to jab, strike, bludgeon targets. The nunchuck part of the two truncheons are two white sticks connected at one end by a short cable rope. The truncheons themselves extend to give the nunchuck form 12 inches with each two cable connected sticks and are still one inch in diameter. The nunchucks are able to strike, sweep, and smack targets. One of the truncheons has also already served as Moon Knight's grapnel gun. It takes Moon Knight about a second to pull out both batons and use them, also it takes a second to activate the nunchuck form and use them. Both the Truncheons and its nunchuck for deal medium damage to targets and are both close ranged weapons.[/spoiler]
Energy Shield
[Spoiler]
Measuring at 2.5 ft in diameter, it is practically an unbreakable energy shield that resembles Captain America's realistic vibranium version. Though the shield itself seems to be unbreakable with the right applied force someone can damage the energy projector rendering the shield useless until Moon Knight can find time to have someone fix it. Connected via energy projector on Moon Knight's left gauntlet, the energy shield virtually weightless. The Shield is able to be used as a melee weapon. Though with Moon Knight's skills from over the years he has never handled a shield as if it were a weapon and lacks skill, he uses it more as a defense. The shield better suited to defending, absorbing, and deflecting attacks. Though the shield is virtually indestructible any and all attacks will hurt Moon Knight due to vibrations and force to the energy shield. Attacks will definitely wear him down to the brink of exhaustion.[/spoiler]
Measuring at 2.5 ft in diameter, it is practically an unbreakable energy shield that resembles Captain America's realistic vibranium version. Though the shield itself seems to be unbreakable with the right applied force someone can damage the energy projector rendering the shield useless until Moon Knight can find time to have someone fix it. Connected via energy projector on Moon Knight's left gauntlet, the energy shield virtually weightless. The Shield is able to be used as a melee weapon. Though with Moon Knight's skills from over the years he has never handled a shield as if it were a weapon and lacks skill, he uses it more as a defense. The shield better suited to defending, absorbing, and deflecting attacks. Though the shield is virtually indestructible any and all attacks will hurt Moon Knight due to vibrations and force to the energy shield. Attacks will definitely wear him down to the brink of exhaustion.[/spoiler]Staff Slam
[spoiler]
Instantly Jumping into the air Moon Knight brings his staff over his head before slamming it hard into the ground causing a small area of 8 meters in damage. This staff slam is powerful enough to take several enemies off the ground, dealing a fair amount of damage. The area of effect covers enough ground to knock over at least a small surrounding mob. Using this attack for extended times can tire Moon Knight leaving him a bit sluggish at responding to any incoming attacks after the move has been used. After performing the immediate move it can and will leave him open for anything to attack him.[/spoiler]
Instantly Jumping into the air Moon Knight brings his staff over his head before slamming it hard into the ground causing a small area of 8 meters in damage. This staff slam is powerful enough to take several enemies off the ground, dealing a fair amount of damage. The area of effect covers enough ground to knock over at least a small surrounding mob. Using this attack for extended times can tire Moon Knight leaving him a bit sluggish at responding to any incoming attacks after the move has been used. After performing the immediate move it can and will leave him open for anything to attack him.[/spoiler] Totem of Khonshu
[spoiler]
In the middle of combat Moon Knight can pull out a small totem of Khonshu and charge it for five seconds with a prayer to Khonshu before tossing it on the ground near him. During the prayer he must concentrate so cannot move or attack. With it landing, the ground starts to glow in a bluish hue that spans around 7 yards. Allies inside the area will gain the blessing of Khonshu. Each ally with the blessing can fight with the same ferocity as Moon Knight himself, allowing them to push through the pain and fight like hell, as if they had survival. The area of effect only lasts for a short amount of time, leaving the effects to last only for forty seconds. If any ally given deathblows after the blessing is worn off they will enter a state of unconsciousness until after the fight or finally killed. This move can only be used once during a fight.[/Spoiler]
In the middle of combat Moon Knight can pull out a small totem of Khonshu and charge it for five seconds with a prayer to Khonshu before tossing it on the ground near him. During the prayer he must concentrate so cannot move or attack. With it landing, the ground starts to glow in a bluish hue that spans around 7 yards. Allies inside the area will gain the blessing of Khonshu. Each ally with the blessing can fight with the same ferocity as Moon Knight himself, allowing them to push through the pain and fight like hell, as if they had survival. The area of effect only lasts for a short amount of time, leaving the effects to last only for forty seconds. If any ally given deathblows after the blessing is worn off they will enter a state of unconsciousness until after the fight or finally killed. This move can only be used once during a fight.[/Spoiler]Super-Moves
Lunar Eclipse
[spoiler]Reaching into his utility belt Moon Knight grabs all of his crescent darts and throws them all out. The sharp silver/adamantium darts are thrown out around him from every side. Any of the crescents that hit the living target cut into and stick on to them dealing a good number of damage while the other darts bounce and ricochet off of any wall or ground surface for at least 10 seconds. If they do not hit the target within the 10 seconds, the darts lose their momentum and stick to any surface they've hit.[/spoiler]
Power-Ups
[spoiler]Full Moon-
Tier 1 power up (1000 OM)Thanks to Khonshu being in Moon Knight's he sometimes is granted strength and power from the phases of the moon and in some case outside of when the moon is out. When this power-up is in affect Moon Knight feels like he has a combat high. Like he's stronger then he normally feels. Moon Knight's eyes also glow blue.
ATK: 3 + 2
DEF: 3
SPD: 2 + 2
TEC: 2 + 1[/spoiler]



![[Image: RnOeCMi.jpg?1]](https://i.imgur.com/RnOeCMi.jpg?1)
![[Image: ytLTikp.png?1]](http://i.imgur.com/ytLTikp.png?1)