05-11-2017, 05:46 PM
(05-11-2017, 05:05 PM)Veritas Night Wrote: I've actually purchased Spin Sword and Shark Sabers, as of yesterday.
Samuraizer (300 OM, Ranged Proficiency, Debuff Proficiency. Area Attack Proficiency):
The Samuraizer is a weapon that was used by the Samurai Rangers to morph. However here in the Omniverse, it lacks the ability to morph. Instead, it does have an attack that it can perform, sending "explosive" symbols out at an opponent. This has a range of 75 feet from him in any direction. Each explosion has the power of a firecracker and causes the opponent to experience a ringing in their ears for about 10 seconds. This can be ignored, but each explosion deals medium damage upon whoever it comes in contact with. As this is an ancient relic that is centuries old the Samuraizer takes Veritas about 17 seconds of full concentration during which he cannot defend himself or use any other moves to fight. The symbols are about a foot wide/long each. This is mildly draining on his energy, and ideally, would be used while not moving or it runs the risk of backfiring upon him. It cannot be used with other moves. However, this is required to be out should he perform the symbol power moves that are shown below.
Symbol Power - Tri-Fire Orbs (600 OM, Ranged Proficiency, Debuff Proficiency, Remote Control Proficiency, Area Attack):
One of the symbol power attacks that is made possible by the possession of the Samuraizer. This creates three tennis ball sized orbs of fire but each possesses the equivalent power to a land mine when they go off. The orbs have a maximum range of a hundred feet from him before they automatically detonate. The orbs can also be remotely detonated by him with a mere thought on his part. It takes him ten seconds to paint the symbols with the Samuraizer that become these three orbs. The orbs also do 'splash' damage in that they release a torrent of flames upon being hit with anything or detonation. These flames can burn an enemy for about 8 seconds. This move requires one hand, so any moves that require both hands couldn't be used while this move is in use. In addition, this move also requires that he give it his full concentration, and so much like the Samuraizer he cannot attack or defend while writing this move. The explosion has a range of twenty-five feet from wherever the orbs happen to be located. These orbs travel at double the speed of an arrow.
Symbol Power - Hydro Stream (300 OM, Ranged Proficiency, Debuff):
This shoots a stream of water that is thin, much like what could come out of a water gun. This travels at the speed of an arrow and does low amounts of damage to anyone it hits. The main damage comes from the fact that the water is freezing cold. Due to the nature of the water being freezing cold, this also has a side-effect to it in addition to dealing damage. It will lock out a single move for ten seconds that costs over 600 OM so long as that move is not the only one possessed by the individual and that move qualifies as a weapon move. This is mildly draining on his energy reserves and cannot be done while moving. Should he do this while moving however the Symbol Power has a chance of backfiring upon him and making him unable to use one 600 OM move that is a weapon move. This travels at double the speed of an arrow. It takes him roughly twelve seconds to draw the symbols correctly.
Taro Saber - (Physical Strength, Debuff Proficiency, 300. )
A sword of one of the Legendary Ranger Allies of the Lost Galaxy. The sword can ignite with fire. The sword is similar to a weapon that is wielded by a Knight. The blade is a weapon that is wielded by Veritas but has like his other weapons been corrupted. This is mildly exhausting like running a mile if you were in shape for him to summon and use. Takes him about six seconds to summon. The flame-effect cannot be used with other moves and in fact, prevents the use of other moves for about 5 seconds after they are activated. The flames take about 15 seconds to charge up with the Taro Saber. As a plus, they can burn an opponent for about six seconds however.
Ah, you purchased it right after asking for confirmation that it was approved so that was a little unclear. That’s fine then, but next time if you’re at all confused about whether something is approved please wait for a definite answer.
Taro Saber: Is the charge time there for each strike that would cause flame or does the sword stay flaming for as long as you put energy into it? I also still need to know how damaging the flaming debuff is.
Samuraizer: I still need to know how fast these move. You don’t need Area Attack for blasts of this size.
Tri-Orbs: I still need to know if this be fired while moving and how draining is this on his stamina. Also, while 25 feet is fine hypothetically, expect a pretty steep damage falloff that far away from the blast.
Hydro Stream: I still need a range on this.
(05-11-2017, 05:03 PM)Cole Tyson Wrote: Gunblade-600 OM (Requires Physical Strength, Ranged Proficiency)
This weapon starts out as a gun, about as big as a typical revolver. The gun is silver, with a handle similar to that of a sword or rifle, and a small red button on the roof of the handle area for firing. It has an open area for shooting blasts, next to a battery with the appearance of a magazine. It takes 3 seconds to be drawn, and then can shoot energy blasts at a rate of 1 per second, but can only fire 50 consecutively before overheating, requiring Cole to wait 3 seconds before firing again. Cole can, if needed, fire more than 50 consecutive shots, but the more he does the more it heats up, and more than 75 will cause major burning. The shots can travel 75 metres away from Cole, but the gun is hard to aim, only very accurate within 15 metres. However, Cole can also press a switch on the side of the gun, which materialises a sword and allows him to attack in close range. The sword has a silver colour, with a blue cutting edge and black line near the blunt end. It takes 3 seconds to materialise the sword, but when drawing the gunblade Cole can press the switch, starting the weapon out as a sword. The sword part of the gunblade is 54 centimetres long, and has only one side with a cutting edge. Firing this weapon, or swinging, will slightly fatigue him. Not much, but he will become very tired after more than about 20 minutes of using it.
Arrow of Hope-300 OM (Requires Ranged Proficiency)
This is a simple blast fired from Cole's ring. It is 75 centimetres long, and very thin. Each blast takes only half a second to fire. It moves about as fast as an arrow, and only causes minor damage, acting as a blunt weapon able to cause bruising to an average person. This shot is very accurate, able to travel more than 100 metres and still being relatively accurate. These shots barely cause an energy drain to Cole, and it would take firing at least 100 of them in rapid succession to make him tired.
Gunblade: How fast do the shots move and how does it feel to be hit by them?
Arrow of Hope is approved.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights