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Official Move Approval IV
Samuraizer (300 OM, Ranged Proficiency, Debuff Proficiency. Area Attack Proficiency):  

The Samuraizer is a weapon that was used by the Samurai Rangers to morph. However here in the Omniverse, it lacks the ability to morph. Instead, it does have an attack that it can perform, sending "explosive" symbols out at an opponent. This has a range of 75 feet from him in any direction. Each explosion has the power of a firecracker and causes the opponent to experience a ringing in their ears for about 10 seconds. This can be ignored, but each explosion deals medium damage upon whoever it comes in contact with. As this is an ancient relic that is centuries old the Samuraizer takes Veritas about 17 seconds of full concentration during which he cannot defend himself or use any other moves to fight. 

Symbol Power - Tri-Fire Orbs (900 OM, Ranged Proficiency, Debuff Proficiency, Remote Control Proficiency, Area Attack): 

One of the symbol power attacks that is made possible by the possession of the Samuraizer. This creates three tennis ball sized orbs of fire but each possesses the equivalent power to a land mine when they go off. The orbs have a maximum range of a hundred feet from him before they automatically detonate. The orbs can also be remotely detonated by him with a mere thought on his part. It takes him ten seconds to paint the symbols with the Samuraizer that become these three orbs. The orbs also do 'splash' damage in that they release a torrent of flames upon being hit with anything or detonation. These flames can burn an enemy for about 8 seconds. This move requires one hand, so any moves that require both hands couldn't be used while this move is in use. In addition, this move also requires that he give it his full concentration, and so much like the Samuraizer he cannot attack or defend while writing this move. 

Symbol Power - Hydro Stream (300 OM, Ranged Proficiency, Debuff): 

This shoots a stream of water that is thin, much like what could come out of a water gun. This travels at the speed of an arrow and does low amounts of damage to anyone it hits. The main damage comes from the fact that the water is freezing cold. This could cause a person to shiver too much to hold a weapon in their hands for seven seconds. Ten seconds are what is taken to draw the Kanji that become this move and much like the Samuraizer, or the Tri-Fire Orbs he cannot attack or defend while drawing the symbols.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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