05-03-2017, 05:33 AM
I'm voting on B and C:
-The "safe houses" idea sounds really neat, and it gives all those traumatizing vibes that Dante's Abyss is known for (at least for myself). Plus, the focus on writing skill and less on luck I personally like, because I'm not a fan of luck
-While the aspect of armies sounds complex and requires strategizing and talking among the players, I feel like it could be a very interesting thing to pull off! And it could certainly lead to a lot of alliances, mindgames and player interaction.
A doesn't have much appeal to me personally, and D... well, it was pretty much DA 2016, so I'd like to vary it a bit. But, that's just me.
-The "safe houses" idea sounds really neat, and it gives all those traumatizing vibes that Dante's Abyss is known for (at least for myself). Plus, the focus on writing skill and less on luck I personally like, because I'm not a fan of luck

-While the aspect of armies sounds complex and requires strategizing and talking among the players, I feel like it could be a very interesting thing to pull off! And it could certainly lead to a lot of alliances, mindgames and player interaction.
A doesn't have much appeal to me personally, and D... well, it was pretty much DA 2016, so I'd like to vary it a bit. But, that's just me.
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