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Move Creation Workshop
(05-01-2017, 01:51 AM)Daniel Wrote: @Somerled - The problem with what you're trying to do is the fact that you want it to be a super move. They are supposed to be cut-scene type moves that take place over (maybe) a minute at the very maximum. Average is probably less than 20 seconds. Not to mention the fact that they are also designed to be able to be blocked by a super defence and, when you try to make a super move that lasts this long (possibly an entire fight), this sort of negates that.

Honestly, I see this move working better as a regular move than a Super Move

Edit: "Somerled is able to move about and even strike freely, though he is unable to use other weather magics." - Someone still has to use a Super Defence the entire time to block it, while Somerled can just run up to them and attack them while they can't guard? No, absolutely not. Plus it's not even how supermoves are supposed to work.

I can still keep the ridiculous charge time and AOE, right? The thing I'm worried about is it not feeling like he's cooking up a storm to smite some ass with, which is why I was leaning towards wanting it to be a super. It'd be an odd thing to see someone getting their head continually beaned by golfballs from the heavens and treating it like they're being tickled.

As for the edit...
The point of being able to move around as he's charging the attack is so that he's not sitting still for 30 seconds while some maniac with a sword turns him into a pincushion.
And I'm probably thinking wrong here but...
If someone's guarding against the attack with their nigh-unbreakable Tier 2 Super Defense, some extra punches from Somer shouldn't be able to break through. Wouldn't they still be nice and safe behind their bubble or whatever?
Well, that's a moot point anyway because it's being turned into a normal move.
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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