07-05-2018, 10:38 PM
(07-05-2018, 10:23 PM)Handsome Jack Wrote: I actually like the M&M idea Thaal tossed out. It could allow for customizable Moves that are easy to balance.
Let's say I want a katana that coats people in ice and can fire ice beams at people. I could grab "medium length melee weapon" "slow debuff" and "medium speed projectile", each of which would have their own costs associated with them. If I wanted a M4 with a Grenade Launcher I could just purchase "fast projectile" and "explosive projectile", both of which again would have their associated costs. It would allow for the same creativity, speed the approval process, and make actually creating Moves fun and easy.
How does that system work though? From the way you're describing it, it makes it sound like you can just pay more to get a stronger move. Unless it's balanced differently?
Getting stronger with raw OM is expensive. It costs 25k OM to get 50% more stats. So paying more OM to get stronger moves should definitely not be a thing. (And capping the cost would wall off other options, probably)

