04-14-2017, 03:26 PM
(This post was last modified: 04-14-2017, 03:28 PM by Dell Conagher.
Edit Reason: Clarity
)
I suppose this isn't much, but I do have a story from my SC2 ranked ladder to share. I dont have LotV, so this is all in HotS.
I'm bronze 3 Terran so I dont particularly care if i win or lose, its just to fuck around. Protoss is my serious race.
My game plan for Terran ladder is a cheese strategy known as the Planetary Rush.
Its an all-in tactic that involves building a Command Center near your opponent's base and then lifting and flying it (most Terran structures can lift off and fly slowly) into your opponent's main base before landing it and upgrading it into a Planetary Fortress, which arms the CC with a powerful set of ground-targeting cannons (at the cost of its ability to lift off), and laying siege to their base. This was against a Terran, so its a less than optimal matchup for this strategy since they can lift their own CC and avoid the damage.
I don't think my opponent was very good either considering he didn't scout my base. If he had he would have seen the Engineering Bay with the two supply depots that I used to wall off the ramp to my main. I also figure this had never happened to him before since I was able to not only able to get my CC in a good spot to bombard their mineral line, but also able to get out two barracks with tech labs and turn out marauders to take out the siege tanks that my opponent was using to bombard my CC. Meanwhile I was busy cranking out raxx back at the base and putting reactors on them to take advantage of the double gas I had taken in the early stages of the game by building pairs of reapers, fast skirmish units with jet packs that can jump up and down cliffs.
The game ended by the 15 minute mark because the guy just didnt know when to quit
I'm bronze 3 Terran so I dont particularly care if i win or lose, its just to fuck around. Protoss is my serious race.
My game plan for Terran ladder is a cheese strategy known as the Planetary Rush.
Its an all-in tactic that involves building a Command Center near your opponent's base and then lifting and flying it (most Terran structures can lift off and fly slowly) into your opponent's main base before landing it and upgrading it into a Planetary Fortress, which arms the CC with a powerful set of ground-targeting cannons (at the cost of its ability to lift off), and laying siege to their base. This was against a Terran, so its a less than optimal matchup for this strategy since they can lift their own CC and avoid the damage.
I don't think my opponent was very good either considering he didn't scout my base. If he had he would have seen the Engineering Bay with the two supply depots that I used to wall off the ramp to my main. I also figure this had never happened to him before since I was able to not only able to get my CC in a good spot to bombard their mineral line, but also able to get out two barracks with tech labs and turn out marauders to take out the siege tanks that my opponent was using to bombard my CC. Meanwhile I was busy cranking out raxx back at the base and putting reactors on them to take advantage of the double gas I had taken in the early stages of the game by building pairs of reapers, fast skirmish units with jet packs that can jump up and down cliffs.
The game ended by the 15 minute mark because the guy just didnt know when to quit
![[Image: BI09os2.jpg]](http://i.imgur.com/BI09os2.jpg)


