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Move Creation Workshop
(04-13-2017, 12:03 PM)Guu Wrote: Eat - Tier 3 Utility Super Move (1000) Debuff Proficiency, Stomach of Holding, Malleability
Guu swallows an opponent whole and holds them in her stomach, removing them from battle for 30 seconds. Any single target 5 feet from her can be swallowed, stretching her mouth around the victim. During which time she can fight other opponents, take a breather to regain some energy, or attempt to patch herself up. After the time is up, she’s forced to vomit up her victim. The target isn't damaged at all, nor do they gain or lose energy. No matter what, Guu vomits her opponent at the end of the post in which she initiated the move. The opponent will be prone when they are puked up and their memories of the contents of her stomach will be hazy. Whether or not the opponent sustains mental scars is up to the player controlling them.


I didn’t see much point in detailing countering since Utility moves can be done at anytime, so not sure if you can
even counter them.
Thinking about balancing this, perhaps it could work as a Super Attack for the purposes of being blocked. So a Super Defense like a dodge teleport or shield could still interrupt it, as long as it was the same tier as this Utility move. They have to be able to defend entirely to block it.

I'd also probably allow this at Tier 1 with the caveat that it only works against people in a lower transformation tier to your current one in the fight, and a Tier 2 with the caveat that it can't be used against people in a higher transformation tier. Tier 3 would negate all that, but all 3 tiers could still be blocked by a Super Defense of the corresponding tier.

Also, it wouldn't work against major storyline NPCs and bosses unless the person running the storyline said it was okay.

Quote:This next one I’m missing a power and prof for, but I plan to get them eventually.


Setting the Stage (300) Ranged Proficiency, Ranged Materialized Proficiency, Debuff Proficiency, Telepathy, Telekinesis; Advanced
Guu spews pink mist from her mouth which spreads over a 60m circle around her over the course of 3 seconds. She must be motionless while this happens, being attacked won’t cancel the effect even if she takes damage, but it will eat up a bit of her energy to maintain it through an ongoing assault. The mist will disguise the area as an arena of Guu’s twisted imagination, causing confusion for her foes and allies. The confusion generally only lasts a turn, afterwards, the effects of the mists is just for aesthetics. All hazards in the area (pitfalls, objects, etc.) must be represented on the field in some form that signifies their threat, the mist cannot be used to obscure said hazards. PCs with moves that summon gusts of wind strong enough to blow away clouds can eliminate this effect. Any PCs with a TEC higher than Guu can see through it. It’s also possible to run out of the cloud to escape the effect assuming they don’t get disoriented. The mist will dissipate after a battle has concluded. This mists can only be used once per battle.
By lasting a turn, do you mean a round or a post? Also do what degree can she change the landscape, basically completely (except for representing hazards)? Like changing a plain, say, into a skate park filled with dancing koalas, to actually transform the battlefield completely?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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