04-13-2017, 09:05 PM
It occurs to me that a drawback in one of my moves is unfortunately very vague. While it was still accepted back then, it would probably be more fair if a more apparent drawback were applied now. Changes are in Bold.
Ebony & Ivory - 300 OM (Requires Ranged Proficiency)
A pair of customized handguns commissioned from Nell Goldstein for Tony Redgrave, Dante's human alias. Ebony is the left-handed gun, and Ivory the right-handed gun; the two pistols together are built for efficiency, speed, and accuracy. Each pistol can fire up to 3 rounds per second, rounding up to 6 bullets per second when fired in tandem. Compared to Devil Arms they are not so powerful, but they are a quick and useful ranged option, being fully accurate at up to 35 meters, and so serve as Dante's go-to firearms. Curiously, he doesn't seem to need to reload these pistols unless he expends all of their ammo at once. With 12 bullets per magazine, this means each gun can be fired for up to three uninterrupted seconds before requiring a one-second reload. There is no apparent limit as to how much ammo Dante can carry/use at a time.
The logic is basically that he can fire shots infinitely, but if he fires too much at once then he has to pause for a moment to reload.
Ebony & Ivory - 300 OM (Requires Ranged Proficiency)
A pair of customized handguns commissioned from Nell Goldstein for Tony Redgrave, Dante's human alias. Ebony is the left-handed gun, and Ivory the right-handed gun; the two pistols together are built for efficiency, speed, and accuracy. Each pistol can fire up to 3 rounds per second, rounding up to 6 bullets per second when fired in tandem. Compared to Devil Arms they are not so powerful, but they are a quick and useful ranged option, being fully accurate at up to 35 meters, and so serve as Dante's go-to firearms. Curiously, he doesn't seem to need to reload these pistols unless he expends all of their ammo at once. With 12 bullets per magazine, this means each gun can be fired for up to three uninterrupted seconds before requiring a one-second reload. There is no apparent limit as to how much ammo Dante can carry/use at a time.
The logic is basically that he can fire shots infinitely, but if he fires too much at once then he has to pause for a moment to reload.

