04-10-2017, 03:11 PM
(04-10-2017, 01:18 PM)Cell Wrote: Armor in the OV is just represented by your Def stat. Summoning armor wouldn't give you greater resistance to damage. In particular, you can increase your resistance to some things and not others. (Elemental weaknesses and resistances are a no go.) If you want a "shield" type move, that reduces damage against all sources for a limited time, that's fine.
More on this for my Symbiote. Can I say that my Symbiote is highly resistent to Ballistic damage (bullets, etc), but very weak to Vibrations? Vibration is semi-elemental, I guess, being it can accompany a an explosion (fire-like effect) or sound (thunder-like effect.) Attacks which specifically create vibrations would be particularly grueling. Basically, if I were to make a chart...
Vibration-type +100% damage
Ballistic-type -50% Damage
Piercing Type +25% damage *
Slashing Type +25% damage *
Bludgeoning Type -25%
*Chance of getting stuck, active hold (may turn into Debuff later for concentration-free bonus)
The weaknesses outweigh the resistances 2:1, for the sake of easy balancing.
