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Fusion/Buff Question
#1
Alright, so I have a thought about using Fusion as a prerequisit for a Buff instead of as a move in and of itself... So Fusion states that it combines the power of the creatures that fused, but what if it was not used like that 100% of the time. 

My question is this: If Zenith fuses with a Prime, can it offer slight buffs instead of its full Stats? For example, a move that bestows its Survivability to that which it bonds to. Another move that bestows a healing factor (which I intend to get later,) based on the Host's Defense (then combined defense when full Fusion is active.)

To simplify, can there be two levels of fusion, where the "Lesser Fusion" can be maintained constantly, while the "Greater Fusion" is an "Active" ability. Fodder could be that it is painful to fuse with the Symbiote at that level, and very tiring being it both induces and feeds off Adrenaline. Fodder and Mechanic wise, I don't see rules against it...


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Fusion/Buff Question - by Alex Mercer - 04-10-2017, 01:05 PM

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