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The Pale Moors Information
#3
Pale Moors FAQ(Updated 4-5-17)

Q: “What do the regions around the gates look like?”

A: The gate from the Nexus opens into a wide open plain.  In the far distance, you can spot Darkshire’s silhouette on the horizon.  The gate that connects to Camelot is located somewhat up in the mountains, although there is an old road (built back in the heyday of Darkshire) that makes travel here easier than it would be otherwise.  The gate that connects to the Frozen Fields is likewise high up in some foothills.  There are some taiga forests that border the area, and this is the only region in the Pale Moors where snowfall occurs.

Q: “In general, what’s the landscape like in the Pale Moors?”

A: Did you google ‘moor’ before asking this question?  Anyway, the Pale Moors is, originally, a wild heathland—coarse grasses, rolling hills, generally uncultivated land.  The period of the Kingdom’s expansion into the region and Darkshire’s golden age lead to a quick degree of agriculturalization.  In that time, farms could be spotted for miles in the interior of the verse.   Beyond the interior of the verse, you still have that old landscape, although the ‘souring’ of the Moors has rendered much of the terrain black or dead altogether.  While there are many rolling plains and small foothills, the north and south boundaries of the verse are formed by mountain ranges—the Arkalay Mountains to the south and the Carpathian Mountains to the north.

Q: “Oh you have more to say?”

A: There are two major rivers in the verse.  The first is the the Argeș River, which runs through the northeastern parts of the verse and ends up feeding into the Death Marshes.  The second major river is Toulaca River, which runs through the southwestern parts of the verse and feeds into Toulaca Lake.  The two rivers bend and come within about fifty miles of one another, and this field is the location of Poenari Castle.


Q: “Is there any ‘normal’ wildlife left in the Pale Moors?”

A:  Crows.  Vultures.  Vermin.  Rats.  Roaches.  The types of things that make a living off death.

Q: “So everything else is…?”

A:  Nightmare-stuff.  While the region around Darkshire (and thus near the Nexus gate) is ‘relatively’ safe, the area beyond that is filled with all sorts of horror.  Shambling hordes of zombies.  Packs of werewolves.  Some liches.  Also, you gotta remember that the remnants of Diablo’s armies are still prowling in the Moors, so you’re going to find demons and their ilk.  Plus, we haven’t even talked about the eldritch horrors that will eat your brains out if you put down your defenses.  Then there’s, you know, the Tarrasque.

Q: “Why do people live here?”

A: Well the only real source of humanity is Darkshire and a handful of farms between Darkshire and the Nexus gate.  Having stood against Diablo at the height of the war, the original citizens of the town are a hardy and grizzled lot.  They’re not willing to crumble and run away just because their home verse is filled with terror-monsters.  The town, while never close to its former prosperity, has managed to survive the withdrawal of the Kingdom, a massive scandal that lead to the removal of the original mayor, and a handful of invasions and assaults from drow and followers of Dracula.  It’ll take a lot to break these peoples’ backs.


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