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Official Move Approval IV
(03-31-2017, 04:24 PM)Harry Potter Wrote: Shield Charm (600) Requirements- Area Shield Proficiency, Ranged Materialize

Harry's primary means of active defense. Harry knows this spell so well that he uses it non-verbally and almost instinctual; it takes him less than a second to activate it, though he must be holding his wand. Harry creates an invisible shield of magical force about three feet in diameter directly in front of the wand. This shield is roughly the shape of a half sphere. This invisible shield stops or slows any force from its front side. He can maintain this shield for up to 5 seconds at a time, and can use it an unlimited number of times per day. This spell is not very draining when using the spell for a second or two, but does require some magical energy. Harry may not be able to cast this spell if he has cast too many spells recently. This shield might not be strong enough to deflect all attacks. Harry's DEF is 3; this spell negates up to 3 points of attack. So, a character with 4 attack who shoots a gun at the shield would do damage to Harry as though they had 1 ATK.

This shield is stationary once cast.

The alternative use of this spell is to cast it on any space or person within thirty feet of Harry, and shield that person or space instead.

Harry can only have one shield charm active at a time, and cannot cast any other spells while actively maintaining a shield charm.

So, instead of having a set durability it essentially nerfs damage coming through it for the duration of the effect? That's doable, but overall I think you're going to have to balance this a little better. A barrier that can be instantly cast for not much energy and more than halve the damage of most characters' attacks coming through is pretty strong. If you'd like you can leave in the current relatively small 'maintenance' drain and then add in something like "the stronger the attack that hits the barrier, the more severe the drain becomes". Otherwise, I'm happy to look over any other kind of change you feel is fair additionally/instead. Also, I forgot to mention this earlier but you technically don't need Area Shield for a shield three feet across; anything more than 3 is what that's for. You can take that prereq out or make it slightly larger if you'd like, keeping in mind that a larger barrier will need larger downsides, etc.

(03-31-2017, 05:53 PM)Warren Zimmer Wrote: Chaos Energy Charge - Hands  (600, Physical Strength, Ranged Prof.) 
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Chaos Energy Charge - Hands is a technique that takes Warren about six seconds to execute. There are two ways that he can use this attack because of it's nature. One of these ways is the aforementioned Physical Strength version that involves him performing martial arts moves or punches with his hands at his opponent, but his hands are covered in chaos energy. Both forms take seven seconds for him to charge up. Both forms do medium damage. They are as taxing as a mild work out, don't require concentration for him to use and can be used while moving. The beam can be re-aimed at an opponent.  This travels at the speed of an arrow in the ranged form. 

Is it better now, Mark?

When you added in the stuff I asked about, you deleted a huge chunk of the move that contained other necessary details. Please go back over the two versions you have and combine them so that all of the points are hit.

(04-01-2017, 04:28 PM)Nova Terra Wrote:
(03-17-2017, 03:43 AM)Nova Terra Wrote: C20-A Canister Rifle (Ranged Proficiency) - 600 OM
A canister rifle designed by the Terran Dominion. The rifle is most often used by Ghost-operatives thanks to its high versatility and adaptability into any situation.

C20-A uses a matter-energy conversion technology, meaning that instead of being loaded with live ammunition, the magazine is a battery loaded with energy. 
This energy is then used to generate the ammunition, based on the selected mode of the weapon.

The swap between modes is done through a simple switch, much like a firing mode would be selected in a modern gun. 
The switch also affects the scope seated atop the rifle, changing the zoom levels automatically upon swap, to fit the selected mode.

Nova carries one magazine around with her at all times, which is loaded into her gun. 
As different modes of the C20-A consume differing amounts of energy, the number of shots available differs for each mode.

After consuming a “magazine size” worth of energy, the battery overheats and must be briefly removed from its socket to release the excess heat, before being reinserted. 
This process takes approximately 3 seconds and can be done whilst moving. 
A battery has three “magazines” worth of energy inside of it after which it is completely spent and has to be recharged.

Once the energy within the magazine is spent, it takes a minute for Nova to recharge the magazine with three full charges, at a rate of 20 seconds per charge.  
Nova is capable of moving at a walking pace whilst charging the magazine. Single bullets can be conjured on the run in ten seconds, straight into the firing chamber of the weapon.

Other moves can be used with both of the weapon's modes, as long as they would be realistically usable. For example, firing two different sniper rifles at once, each in one hand, is impossible. However, something like freeing one hand for a moment to throw a grenade in between firing, is completely possible. Nova's telepathic and telekinetic abilities are also available to her while using the C20-A, since they don't require her the usage of her hands.

General Data
Weight: 6 kilograms without clip, 9 kilograms fully loaded
Magazine size: Varies based on mode.
Magazine conjuration time: A minute for full set of three magazines. Single bullets can be conjured on the run in ten seconds.
Reload: 3 seconds.

Assault Rifle
Magazine size: 24
Effective range: 500 meters
Rate of fire: 2 shots per second
Projectile travel speed: 945 m/s

The assault rifle mode fires gauss rounds, which can be thought of as hypersonic metal "spikes". 
Unlike the sniper-mode, the assault-mode can be hipfired without risk of injuring the user, but the accuracy takes a significant hit. 
The weapon benefits the most from taking advantage of the scope for quick aimed-down-sights fire.
As with real assault rifles, one is capable of firing with them, alas, the faster the movement, the more it impacts one's accuracy.
While the singular rounds aren't very damaging, their strength comes in the sheer numbers fired.


Sniper
Magazine size: 10
Effective range: 2 kilometers
Maximum rate of fire: 1 shot per 3 seconds
Projectile travel speed: 900 m/s

The sniper-mode has a recoil equal to a modern high caliber sniper rifle. As such, the rifle benefits greatly from a stable pose, such as being crouched or prone. 
While standing, the kickback is enough to force even an experienced soldier to take a step back. 
Obviously, the poses also affect one’s accuracy, reducing the sway of the weapon to a minimum. (Examples provided at the bottom.)
The rounds pack a heavy punch, the caliber size as well as the force used to launch it making even a singular shot potentially disastrous.

Hipfire with the sniper-mode is unwise. Without the resistance for recoil provided by one’s shoulder the weapon is likely to injure its user, as well as simply kick itself out of the user’s hands.

When she is using the high power zoom scope to aim, Nova is incapable of moving, her concentration directed to maintaining the stability of the weapon as well as potentially leading the target, and other such actions.

Examples of poses
Standing  
Crouched 
Prone

Aaaand new bits again, bolded. Thanks Mark-senpai.

Beautiful. Approved.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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