03-21-2017, 10:50 PM
(This post was last modified: 03-22-2017, 08:30 AM by Jack Darby.)
Plasma Hands - 600 - Physical Strength - Ranged Proficiency
Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames. There is another use for this ability. This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This does medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds.
Calamity can charge force energy into his hands making them glow with Black and green flames which take at least 2 seconds to charge. The hands are super heated and are able to close medium melee damage. This technique was made for when he couldn't carry around his light-sabers. This allows him to catch the blades of swords without hurting his hands because they are covered in the green and black flames. There is another use for this ability. This can be used as a projectile weapon. It shoots plasma balls the size of tennis balls that fly at speeds of seventy MPH and impact an opponent. This does medium damage, just like the other variant. This has a range of fifty meters from his person. It takes him about five seconds to generate this move. Easy to aim, this can be done when moving around. They can remain on fire for seven seconds.
