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Mimic, lowering its power for my character
#3
Mimicking within a fashion using already existing things is one thing (leg for a tail, weapon in place of another weapon for a move) but Schwi would be creating entirely new things for the move. A new gun or other tool to use the move in question. I felt this context warranted asking about it again.

As for 3) This could create some situations where I might be at an advantage to use a lesser version of the move instead of completing analysis of the move to its full power. IE: Caira had a move that was a powerful punch with recoil and high stamina cost. A partial mimck in this case might be a gauntlet with half the power, recoil, and cost.

Its you know, getting a Variable type of a move that doesn't come with one, being able to hold back the power (in this case incidentally). A punch might seem like it should inherently be able to be 'held back' but take the same situation but with Samus's Missiles. A partial mimic would be half as strong, but would take half as much energy to create so could be an advantage in a situation where she needs to hit more with more projectiles. Or use the weaker mimic missiles to intercept Samus's missiles but at half the cost.

The missiles, according to this flavor, wouldn't actually make sense to get a partial mimic of, but if Samus had a regular move version of Power Bombs or Super Missiles it would. These would be more powerful moves she might need to be hit by twice to complete her data about them.


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