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Changing Characters: Neptune to Mami Tomoe
#4
Yeah, sorry to be such a stickler about the history. I had spoken with Alex about it and the issue is that since when you switch characters the old one ceases to exist, it wouldn't make sense in-canon to merge memories. If you come back as the old version it's essentially treated as a respawn-at-the-nexus type thing whereas joining with new history is treated as a separate 'version' of the character. Everyone who met the old Mami would still remember her though, so feel free to play off of that with your amnesia and have her be all "oh this person knows me, I must have forgotten that too".

As for the moves, the only bit I see as an issue is the travel speed on the ribbons. Facets of moves can't scale with stats in that way, since it sorta breaks the whole balancing thing with moves. Like if you had a power-up that put your SPD at 6 and it made your ribbons move twice as fast but still have all of the same upsides, it wouldn't really be fair. Higher stats will improve moves in general, but having it rely on stats that strictly wouldn't work. I'm cool with the Ribbons moving very fast, though, since this isn't a super crazy move. If you wanted to give it a high maximum and then RP it as not always being that fast, that's totally fine.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



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