03-01-2017, 12:01 PM
(03-01-2017, 10:14 AM)Jade Harley Wrote: Renji
(02-28-2017, 11:54 AM)Renji Wrote: Devil’s Playground - Tier One Utility Super Move (600) Requires Spiritual Enlightenment
After focusing for a few seconds Renji opens a temporary rift to the Astral Realm. It swallows him and one nearby enemy before closing. The two are transported to a neutral battleground. It is often a grassy plain or an open clearing of a forest. Despite seeming normal it still holds the properties of the Astral Realm and can be manipulated by the fighters. Anyone with Spiritual Enlightenment can join the battle as they will, but it otherwise allows Renji to have an uninterrupted duel. This move is taxing to maintain, costing 2 SP per round. Due to Omniphysics Renji is only able to pull in those that he is fighting or planning to fight, in other words he can’t use this move to hide out with an ally. Once the fight is concluded or Renji is unable to sustain the move the two combatants are deposited back in the real world where they were taken.
Sorry, but this super move just isn't approvable! Entering or exiting the Astral Realm physically requires a good five minutes of uninterrupted focus, which is pretty impossible during a battle! Also, there is an item that does something similar and it costs more than a one-time payment of 600:
Quote:Isolation Verse – 750 OM
Contained within a glimmering sphere, when thrown at the ground near someone it creates a verse containing only that person, and the user. It guarantees a duel, with no interruptions.
What if I changed it to a physical barrier? That way it wouldn't require spiritual enlightenment, and anyone with phasing, teleportation, dissasemble, etc would be able to join the fight. I was hoping that the 2 SP per round cost to maintain would be a large enough drawback in a fight to offset the fact that iso verse is more expensive OM wise.
