03-01-2017, 07:17 AM
(03-01-2017, 06:09 AM)Somerled Murdoch Wrote: Gonna have to put that one on the backburner for now. One day Somerled will be able to scare people, but it's not this day.
Got some weather change this time.
T1 Super Defense: Cold Snap (Area Attack, Area Shield(?)) (600): The chill of winter rapidly wells up from Somerled’s very core, swelling up in a frozen blast. Over the course of a few seconds, the spirit freezes up from the inside, his entire body quickly icing through, essentially becoming a humanoid chunk of frozen meat, rigid and stuck in whatever unfortunate pose he happened to freeze in. This cold snap spreads out even past his body, bringing a sudden and early frost to the world around. Though freezing over does prevent him from moving or thinking, having such a solid form also protects him from a decent amount of damage until he defrosts. Typically, this begins about ten seconds after the initial freeze, and takes up to five seconds for him to fully thaw, during which he is still vulnerable, unable to move and returning to his normal squishiness. Even though Somerled may warm up, the surprise winter is there to stay, at least for a few hours until the temperatures normalize again.
Coming up with this was FUN. Weather is definitely more suited for offense than defense. I'm assuming Area Shield is gonna be needed just due to the fact that it effects his whole body. The weather change is a fluff thing and doesn't actually do anything outside of making it really cold.
That DOES look fun :yay:
Anycase, because this is a Super Defense that doesn't injure anyone, I think Area Attack won't be needed because the whole "freezes the surroundings" is fluff. However, I would include that the "surprise winter" is fluff, into the actual move (if I understand correctly, everything after "[...] normalize again." is no longer part of the move description).
Also, ten seconds of complete immobility followed by five seconds during which Somerled is relatively vulnerable are a lot of disadvantages for a Super Defense. This is my personal opinion (I think the move could be approved as it is once you include the fluff) but having him be able to freeze himself in a few seconds, then staying in that frosted state until he takes a T1 Super Attack's worth of damage OR for 10 seconds at most, whichever is shorter, and finally thawing over, say 2 seconds, would be more than enough. Otherwise an opponent could "break" Somerled's defense with a T1 Super Attack and go ham on him for the remainder of the 10-15 seconds

Since you're spending SP on this you can give yourself a little more breathing room, I say.
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