Name: Clay Griffin
Source: Original Character
[spoiler]
Role: Recurring character in Zedd’s stories, for either him or the secondaries involved with him. Sometimes on his/their side, sometimes not. If you need to know a bit more I’ll explain in Skype/PM so I don’t give it all away.
Appearance: Clay is in his mid-twenties, with tanned white skin and shaggy brown hair. When he is loitering around his home, he is frequently seen wearing loose workout clothing or a swimsuits. Once he's out and about and trying to make a difference he wears tactical clothing with a camouflage theme relevant to that region. He also wears a tactical vest and an earpiece, and has the ridiculous number of pouches and pockets on his person filled to the breaking point with all sorts of items - sometimes helpful, but other times not so much.
History:
Clay comes from a normal world where he was a normal person, prior to the Omniverse. He had no unique powers or abilities. Instead he was just a regular guy who went to school (splitting his time between partying and studying), got a desk job at graduation, and toiled through the workforce. When he arrived at the Omniverse he was utterly and completely shocked by the fantastic world, and even moreso that someone like him would end up in a place like this.
He migrated to Coruscant, where he continued to work a low key desk job just like before, knowing not much else and certainly having no skills to survive in any remotely hostile verse. He learned the true differences in between primes and secondaries in this time period, keeping the fact that he was a prime a secret. He steadily gathered Omnilium, and then when he acquired enough he used it all to do what any sensible person would do when given the power to shape the world freely: build a mansion and live like a king.
Clay now spends most of his time at his personal island in the Vasty Deep. He is tended to by secondary servants created from his own Omnilium, and occupies himself with quite simple and mundane things, such as watching movies or TV, as well as enjoying his personal beach, pool, and other facilities in his giant home.
Still, what started as pure bliss has worn on his mind. The fact that his secondary friends that visit from Coruscant are summoned and created just like his servants has begun to eat away at his psyche ever so slightly. After seeing enough about the Omniverse’s troubles on TV, he has decided to get involved to distract himself from those thoughts. Having spent all of his time recreating lazily, he doesn’t have much in the way of skills or abilities, but what does that matter? He’s a prime, and primes are the unstoppable kings of this land.
Right?
Stats:
ATK: 4
DEF: 3
SPD: 1
TEC: 2
Proficiencies: Physical Strength (1000), Ranged Proficiency (1000)
Powers: Basic Super Jumping (300), Master Enhanced Senses (2000), Insight (1600), Basic Regeneration (1300)
Moves: Approved here: http://omniverse-rpg.com/showthread.php?...0#pid94800
M16 Assault Rifle (requires Ranged Proficiency) – 300 OM
A fully automatic weapon which can be used while moving. It fires two rounds per second. It has a magazine size of 20 rounds and takes two seconds to change out the clip. Clay can carry up to twelve magazines on his person (scattered across his various tactical pouches) - he can replenish these when he has enough time to summon more between fights. Clay stores this on his back, so it can be grabbed on the fly, provided it doesn’t get tangled up with the shotgun he also keeps across his back. The bullets themselves do little damage, it is accurate up to 350 yards. The weapon is capable of more, but Clay lacks the training to utilize it to its full potential. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Sig Sauer P226 - Requires Ranged Proficiency (300) - A fairly standard, black pistol that Clay keeps in a thigh holster on his right side. It takes him about two seconds to draw it from the holster. The pistol holds fifteen rounds in the magazine, plus one that he always keeps in the chamber. When empty, if he has a fresh mag on his person (he carries two on his belt and two on his vest for a total of four spares), it takes him about four seconds to reload the weapon. Reloading takes all of his focus, and he is susceptible to being caught off guard while doing so. Clay can accurately shoot up to 10 yards in a hurry and on the move, and around 25 with a little more aim and concentration. It fires .40 S&W rounds, allowing him to be accurate and have solid stopping power at the same time. It is semi-automatic, so it will fire just as fast as he can pull the trigger. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Remington 870 – Requires Ranged Proficiency (300) - A standard, black twelve gauge shotgun. Clay typically keeps this slung over his back, which takes him about six seconds to get it into his hands and ready to fire, or more if it gets tangled in his other equipment. The shotgun has four shells of buckshot in the tube and an empty chamber while he's traveling, plus an additional six rounds stored on the side of the gun for quick access. Between every shot he must pump slide to load a new shell into the chamber. Though he can pump almost instantly after firing, loading the additional shells on the side into the barrel directly can take as much as five seconds to load and fire, slowing down his last shots considerably. The maximum range of the weapon is around 35 yards. Though up close it has devastating stopping power, the further away he gets, the less damage it does due to less pellets actually hitting the target. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Combat Knife - Requires Physical Strength (300)
A solid, heavy steel combat knife that Clay wears on the left shoulder strap of his bulletproof vest. It has a blade length of 7 inches, and an overall length of 12 when including the grip. The weapon hangs with the handle towards the ground, so he can draw it in a fluid downward motion with a great deal of speed. Though it is a remarkably sturdy weapon, Abner sacrifices power for speed and handling ability with this weapon. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Bases: Vasty Deep island with Tier 1 Fortifications. (2000 OM)
Total Spent OM: 10,400
Related to this, I'll be using the original six Power Rangers alongside him. They'll all be secondaries, but just making sure I checked out canon characters properly since it's a group of them (I've got enough free secondary slots).
![[Image: 300f0efbc5d32095318eca06131f0d33.jpg]](https://s-media-cache-ak0.pinimg.com/originals/30/0f/0e/300f0efbc5d32095318eca06131f0d33.jpg)
[/spoiler]
Source: Original Character
[spoiler]
Role: Recurring character in Zedd’s stories, for either him or the secondaries involved with him. Sometimes on his/their side, sometimes not. If you need to know a bit more I’ll explain in Skype/PM so I don’t give it all away.
Appearance: Clay is in his mid-twenties, with tanned white skin and shaggy brown hair. When he is loitering around his home, he is frequently seen wearing loose workout clothing or a swimsuits. Once he's out and about and trying to make a difference he wears tactical clothing with a camouflage theme relevant to that region. He also wears a tactical vest and an earpiece, and has the ridiculous number of pouches and pockets on his person filled to the breaking point with all sorts of items - sometimes helpful, but other times not so much.
History:
Clay comes from a normal world where he was a normal person, prior to the Omniverse. He had no unique powers or abilities. Instead he was just a regular guy who went to school (splitting his time between partying and studying), got a desk job at graduation, and toiled through the workforce. When he arrived at the Omniverse he was utterly and completely shocked by the fantastic world, and even moreso that someone like him would end up in a place like this.
He migrated to Coruscant, where he continued to work a low key desk job just like before, knowing not much else and certainly having no skills to survive in any remotely hostile verse. He learned the true differences in between primes and secondaries in this time period, keeping the fact that he was a prime a secret. He steadily gathered Omnilium, and then when he acquired enough he used it all to do what any sensible person would do when given the power to shape the world freely: build a mansion and live like a king.
Clay now spends most of his time at his personal island in the Vasty Deep. He is tended to by secondary servants created from his own Omnilium, and occupies himself with quite simple and mundane things, such as watching movies or TV, as well as enjoying his personal beach, pool, and other facilities in his giant home.
Still, what started as pure bliss has worn on his mind. The fact that his secondary friends that visit from Coruscant are summoned and created just like his servants has begun to eat away at his psyche ever so slightly. After seeing enough about the Omniverse’s troubles on TV, he has decided to get involved to distract himself from those thoughts. Having spent all of his time recreating lazily, he doesn’t have much in the way of skills or abilities, but what does that matter? He’s a prime, and primes are the unstoppable kings of this land.
Right?
Stats:
ATK: 4
DEF: 3
SPD: 1
TEC: 2
Proficiencies: Physical Strength (1000), Ranged Proficiency (1000)
Powers: Basic Super Jumping (300), Master Enhanced Senses (2000), Insight (1600), Basic Regeneration (1300)
Moves: Approved here: http://omniverse-rpg.com/showthread.php?...0#pid94800
M16 Assault Rifle (requires Ranged Proficiency) – 300 OM
A fully automatic weapon which can be used while moving. It fires two rounds per second. It has a magazine size of 20 rounds and takes two seconds to change out the clip. Clay can carry up to twelve magazines on his person (scattered across his various tactical pouches) - he can replenish these when he has enough time to summon more between fights. Clay stores this on his back, so it can be grabbed on the fly, provided it doesn’t get tangled up with the shotgun he also keeps across his back. The bullets themselves do little damage, it is accurate up to 350 yards. The weapon is capable of more, but Clay lacks the training to utilize it to its full potential. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Sig Sauer P226 - Requires Ranged Proficiency (300) - A fairly standard, black pistol that Clay keeps in a thigh holster on his right side. It takes him about two seconds to draw it from the holster. The pistol holds fifteen rounds in the magazine, plus one that he always keeps in the chamber. When empty, if he has a fresh mag on his person (he carries two on his belt and two on his vest for a total of four spares), it takes him about four seconds to reload the weapon. Reloading takes all of his focus, and he is susceptible to being caught off guard while doing so. Clay can accurately shoot up to 10 yards in a hurry and on the move, and around 25 with a little more aim and concentration. It fires .40 S&W rounds, allowing him to be accurate and have solid stopping power at the same time. It is semi-automatic, so it will fire just as fast as he can pull the trigger. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Remington 870 – Requires Ranged Proficiency (300) - A standard, black twelve gauge shotgun. Clay typically keeps this slung over his back, which takes him about six seconds to get it into his hands and ready to fire, or more if it gets tangled in his other equipment. The shotgun has four shells of buckshot in the tube and an empty chamber while he's traveling, plus an additional six rounds stored on the side of the gun for quick access. Between every shot he must pump slide to load a new shell into the chamber. Though he can pump almost instantly after firing, loading the additional shells on the side into the barrel directly can take as much as five seconds to load and fire, slowing down his last shots considerably. The maximum range of the weapon is around 35 yards. Though up close it has devastating stopping power, the further away he gets, the less damage it does due to less pellets actually hitting the target. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Combat Knife - Requires Physical Strength (300)
A solid, heavy steel combat knife that Clay wears on the left shoulder strap of his bulletproof vest. It has a blade length of 7 inches, and an overall length of 12 when including the grip. The weapon hangs with the handle towards the ground, so he can draw it in a fluid downward motion with a great deal of speed. Though it is a remarkably sturdy weapon, Abner sacrifices power for speed and handling ability with this weapon. Clay is not skilled enough to use this weapon in conjunction with any of his other weapons.
Bases: Vasty Deep island with Tier 1 Fortifications. (2000 OM)
Total Spent OM: 10,400
Related to this, I'll be using the original six Power Rangers alongside him. They'll all be secondaries, but just making sure I checked out canon characters properly since it's a group of them (I've got enough free secondary slots).
![[Image: 300f0efbc5d32095318eca06131f0d33.jpg]](https://s-media-cache-ak0.pinimg.com/originals/30/0f/0e/300f0efbc5d32095318eca06131f0d33.jpg)
[/spoiler]
![[Image: zedd2018.png]](http://epiqz.com/mysigs/zedd2018.png)
