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Move Approval V
(11-05-2017, 09:04 AM)Takanomiya Hijiri Wrote: When I joined I bought a couple 600 OM moves for Hijiri, but after thinking it over I've decided I'd like to combine them into just one move. I'll sell the old ones for half-value after (and 'if') this one gets approved.

Here are the originals:
[spoiler]
Quote:Gravity Manipulation – Stepping Stones (600)
(Flight, Master Acrobat)
Hijiri is able to change how gravity influences his whole body and reduce the effect so much that he is able to walk on water or leap through the air using small objects such as leaves or twigs as stepping stones. Hijiri must spend a small amount of energy to keep this ability active and, if he is not careful, risks tiring himself out. If this happens, gravity will begin to affect him normally and he will either fall through the surface of the water, or drop from the sky.

Quote:Gravity Manipulation – Variable Weighted Strikes (600)
(Physical Strength)
Hijiri is able to change how gravity influences only specific parts of his body. Using this ability, Hijiri is able to, with a few seconds of concentration, speed up his attacks. Making his arms (including weapons) lighter, he is able to attack faster but this also makes his attacks less powerful due to the reduced weight behind them. Hijiri can also, after a few seconds of concentration, increase the weight of his attacks. This usually happens in the split instant just before the strike lands, to get the most out of the effect. This also makes him a lot slower due to the increased weight of his body. This move requires a moderate amount of energy and will tire him out if overused.
[/spoiler]

And here's their replacement:
[spoiler]
Quote:Personal Gravity Manipulation (1200)
(Flight, Physical Strength)
Hijiri is able to alter the strength of gravity's effect on his body (and his weapons, clothes, etc.) to the extent of being able to become as light as a feather, as heavy as a tonne of bricks, or anything in between. These effects come with all of the associated up- and downsides you would expect.

For example: being extremely light would allow him to stand on fragile objects, be carried along by gusts of wind, and attack quickly, but would drastically weaken his blows due to the low weight behind them, and would allow him to be knocked or thrown around effortlessly by others, whilst being extremely heavy would make him harder to knock over and his attacks noticeably stronger, but would also make every movement he made more difficult and more tiring, as well as much slower.

Making himself lighter is instantaneous, regardless of the change in weight, and costs no energy. Making himself heavier requires one second of charge-up per 10kg of weight added (so increasing his weight from 'feather-like' to the maximum value of one tonne would take 100 seconds). This move drains his energy rapidly whilst charging. He is capable of moving whilst charging this, and can even begin an attack, however actually hitting (or being hit) by an opponent will interrupt the charge, and as no weight is added until he intentionally ends the charging period, this means that all progress will be lost, and his spent energy will have gone to waste.

In addition, maintaining this move drains his energy slowly. Cancelling it returns him to his original weight instantly, but can only be done intentionally when he is within 10kg of his original weight; meaning that if he is beyond that range then he must use this move again to get back within it before he can actually end the move.
This move will also automatically cancel when he loses consciousness or dies.

Hijiri can choose to have this move affect only part (or parts) of his body (e.g. an arm & a leg) if he wishes it to. Concentrating the effect in specific areas (or just one area) makes those body parts heavier than they would be if the weight were evenly distributed throughout his body, but at the cost of making it harder to actually land attacks, since the uneven weight distribution will put him off-balance.
Note that whilst making his entire body weigh an amount far beyond his capacity to endure (e.g. a tonne) would kill him instantly, doing the same to an individual hand or foot, for example, would merely pin him to the ground, break every bone in the affected appendage and cause him to experience excruciating pain.

Pricing Breakdown:
- 300 OM for getting lighter.
- 300 OM for getting heavier.
- 300 OM for variable change.
- 300 OM for variable body parts affected.
[/spoiler]
Approved the new version, and since I consider it to be an upgrade/rewrite you can simply pay the difference of 300 OM to swap out the old ones for the new. You don't have to sell the old ones at half cost.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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