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Official Move Approval IV
Couple of things to get approveded here for near-future purchasing.


Power Up -- Fodder; 0 OM
When she gets serious, or starts to charge one of her stronger techniques or ready for a serious bout of action, an aura of energy tends to build and flare up around the majin. Most of the time, it's not even there, only ever coming to prominence when she gets truly serious. But when it does flare to life, it takes on a formation not unlike a flame, wildly dancing and flickering with a hue of pink, not unlike that of her eyes. At its strongest, it forms an impossible to miss blaze around her, and actually generates a small draft, able to sway her scarf and 'hair', and generate sufficient force to dislodge dust and small debris around her. Its strength also varies with her current well-being, tending to fade in prolonged fights, and to flicker and sputter, growing weaker and more indistinct as she gets more and more injured and her strength ebbs away.


Tier 1 Powered-Up Form: Kaioken -- 1000 OM
In a process that takes about two seconds, Graowr focuses all her effort on charging her strength and gathering extra energy, pouring it into her aura, which quickly becomes shot through with dark streaks of red and wisps of black, before erupting into a blazing, blood-red conflagration. Even her skin and clothing looks to be red and bloodied beneath the intense aura, which actively burns and puts a terrible strain on her body, but greatly pushes her other physical abilities beyond their normal limits. When the power up runs its course, either through exhaustion or voluntarily letting it fade, she often looks battered and scorched, as if she just ran through a fire, but none the worse for wear overall.
ATK: 6
DEF: 3
SPD: 5
TEC: 1


Tier 1 Super Attack: Explosive Assault -- 600 OM (Requires: Ranged Proficiency)
Graowr firmly anchors herself in place, holding both hands out to either side and focusing her energy into them, as if preparing an Energy Shot in each hand. The charge rapidly grows in intensity beyond that, however, her aura blazing up with the most strength it can muster to indicate the coming assault, and after three seconds she unleashes a fierce barrage of blasts. Eight swift blasts from each hand, to batter and distract her target, before she leaps forward, into the air and thrusts her right arm forward, bracing it at the wrist with her left hand, and unleashing a focused beam of energy, just under three feet in diameter, to hammer them down into the ground with tremendous force. The initial blasts are painful, but more intended to distract and harry a foe than actually inflict damage, and the majority of the attack's punch comes in the main energy beam that finishes it. When it runs its course, the majin requires a brief moment to catch her breath from the vicious onslaught.


Tier 1 Super Defense: Super Guard -- 600 OM (Requires: Area Shield Proficiency)
When the target of an overwhelming attack that she otherwise just couldn't avoid, Graowr knows better than to just take it and hope for the best. With just a second to prepare, she throws her arms over her torso in an X formation, and flares her aura, which rapidly condenses into a thick, semi-opaque shell of energy around her body. The barrier is spherical, and only a few inches larger in diameter than she is tall, and pulses faintly with excess energy. It can repel all manner of attacks, both physical and ranged, but can only sustain so much punishment before it breaks. It requires a constant energy input to keep it up, and so can only be held for about five seconds before it needs to be dropped.
[Image: Imperial.png] [Image: 17Champ.png]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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