02-20-2017, 05:00 PM
(02-19-2017, 11:30 PM)Mark Wrote: Super Move and Power Up are both good to go.
Bayonet Swarm: What’s the travel speed on these? Can this be ‘cast’ and/or can the blades be thrown while moving? How draining is this on his stamina? Can this be used with other moves?
Exploding Bayonets: How draining is this on his stamina or how many of these does he have on-hand at a time? If the latter, can more be summoned in battle? Can these be used with other moves?
Ah, yes, hmm. Changes/updates in bold.
Bayonet Swarm -- 300 OM (Requires: Ranged Proficiency, )
Anderson discards the singular bayonets in his hands, if he happens to be wielding them, and throws both of his arms out to either side. With a flourish of his wrists, and flashing gleams of silver, several more blades emerge from his sleeves, into his grasp. Five blades per hand, clutched tightly with decades of experience. After two seconds to prepare, the blades are all within his grasp, and with a mighty windup taking another second, he hurls the entire mass of blades in a manner akin to a great shotgun. While he can move at up to a brisk walk while drawing and summoning the blades, he must remain stationary to wind up and throw them. They fly with thunderous force, leaving behind glimmering trails of silver in their wake, and make a small shockwave along their flight path, causing even objects not struck by them but merely near enough to their flight path to take worrying note of their passage. Each of them hit with tremendous force, akin to a giant of a man like Anderson sprinting full bore and stabbing them, as expected of such a mighty throw. They affect an area roughly three feet across, and the great momentum of their throw carries them to an impressive range of nearly 80 meters before their force diminishes, and their flight speed to reach such a distance is extreme, comparable to early black powder weapons. The tremendous force of the throw is highly fatiguing, and repeated usage of it is not advised, though several uses of it can be maintained in a single engagement if he is careful. As this requires the usage of both of his hands and much focus, other moves cannot be used in conjunction with it.
Exploding Bayonet -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
Anderson draws a singular bayonet, with a blade intended solely for thrusting and piercing as opposed to his usual, and with a much larger, thicker and more robust handle and hilt to it. He can draw up to two of them at a time, one for each hand. When used, they are thrown, in a similar fashion to his regular blades, though their slightly greater weight restricts their range somewhat, down to 25 meters. Upon impact, either after hitting a foe, impaling them, or merely hitting the ground, there will come a sharp click as a cap on the end of the bayonet is expelled. A sharp hissing sound, along with thick clouds of smoke and a harsh red glare, almost akin to a flare, will blaze and sputter for approximately half a second, before the blade explodes with great force, akin to a grenade. The blade will vibrate and shatter along with the explosion, producing countless tiny shards and slivers of shrapnel along with the concussive force of the blast. The blast is powerful, and effects a two-meter area, and the shrapnel sprays out slightly further, affecting two meters further beyond. At any given time, Anderson has eight of these exploding bayonets available for quickly drawing. After expending this supply, he can manifest more to have on quick draw at a rate of four seconds per blade. As each blade only takes one hand, he can make use of his other weapons in his free hand if he only draws one of these exploding weapons, though obviously not if he draws two at once. Moves which require both hands are not usable.


