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Move Creation Workshop
@Luci:

One thing I'd like you to add with all your moves is whether or not Ginny can move while initially aiming and saying the incantation.

Gryffancendio:
>Roughly how much damage is appropriate to kill the lion? A few solid hits?
>How does the lion attack? Just with its claws? Or does it simply burn people it touches, regardless of how it does so.
>The "one spell per day" thing is cool, but I don't see a problem with there being no limit to the uses.
>This does not need ranged materialise if the lion appears next to you, or from the wand.

Fridjus:
>General move outline is good.

Also, I'd suggest you replace this:
"Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but not as draining as fire spells."

With:
"Characters with high DEF will find themselves slowed or unaffected; characters with low DEF may find themselves slowed or even frozen and unable to move for up to ten seconds while they thaw. This is in comparison to Ginny's TEC, and how long they were in the blast. Tanking the full blast will usually completely freeze someone for the full ten seconds afterwards. Ginny cannot cast any other spells, or move, during the five seconds it takes to channel this spell. This spell is draining to Ginny, but moderately so. She can use it a good many times in a fight if she paces herself."

(added a reference to Ginny's stats, and removed the reference to fire moves as its better to keep everything internal where possible)

Fumos:
>You'll need debuff due to the teary eyes and such.
"This smoke last about five minutes in a closed area, or about ten seconds in an open area."
>I'd be happy with you saying it usually lasts between five minutes and thirty seconds, depending on the breeze and ventilation. Since the effect is just stationary, people can always simply leave the area.
>Is 'Ventus' another move? Or is that just a fodder way of saying she can end this effect?
>At the moment, it reads like the smoke is around Ginny, and would also apply the debuff to her. Can she create it far away? If so, how far?
>I'd add a direct comment about the fatigue, like, "this is very tiring, cannot use this often in a sustained fight".

Bat Bogey Hex:
>Haha. This one is pretty funny.
>I'd like a fatigue cost here. Since the damage is low and it's mostly just distracting (presumably they can't concentrate on moves), I'd say it would only be lightly draining.

Leg Locker Jinx:
>You could buff this. 5-second charge just to stop someone moving, and you need to keep concentrating on it? I would just give it a duration of about 15 seconds, maybe varying based on stats (say Ginny's ATK and/or TEC against their ATK and/or TEC - escaping ropes requires brute force, I'd say). For an extra 300 OM, you could let it only start to break if she stops concentrating (when the 15-second countdown starts). Regardless, this seems fairly weak imo.

Lumos Maxima:
"This light will blind anyone who doesn’t close their eyes in a ten foot radius around Ginny for five seconds, and will blind anyone who doesn’t close their eyes in a twenty foot radius for three seconds."
>I'd say it would be easier to scale this. Say, five seconds of blindness within 10ft or less, decreasing by 1 second per additional 5ft.
>This will need ranged.

Glisseo:
>I'd say this needs ranged materialise.
>I'd write it being Ginny's TEC against theirs, with it being harder for them to stand if they move fast.

Tier 2 Attack Supermove-Patronus Charm:
>This is all good, but I'd say it just attacks someone for 10 seconds, or 15 seconds, or something like that rather than having a set number of hits. Otherwise you could keep it about in a fight and use it as an assist or something.
>This doesn't need ranged materialise if the Patronus initially appears next to Ginny.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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