02-16-2017, 01:21 PM
@Chara
[spoiler]
With the spear I imagine that you mean another of Betty's moves. It would probably be sufficient to say that Betty needs at least one free hand to wield the scythe, or both hands if she wants to dual-wield it.
I would also recommend revising the way you wrote the move because it feels a little cluttery. The content is okay (from my PoV, the staff responsible for Move Approvals would have to confirm that it's balanced) but I think some things are overlapping.
-Soul of Fear was the power-up, wasn't it? You note at the start of the move that it's usable in Betty's base form.
-I would recommend writing "... continuous concentration, during which Betty can move freely but not use other moves." or similar, to make it more understandable.
-Debuff =/= Disadvantage. I've noted in red where you use the wrong term.
With those that should be okay to move ahead with, but feel free to bring it back here if you have more troubles.
[/spoiler]
@Carmelita
[spoiler]
Depending on if it disables gravity in an area or against one specific person, I would say... Area Attack, Debuff Prof and Telekinesis, and the latter two if used on a single person.
You can also take a look at Sans's Blue Mode T1 Super Attack (here's a link: http://omniverse-rpg.com/showthread.php?...4#pid49724 ) which goes into a similar direction.
[/spoiler]
[spoiler]
Quote:lets just not open that can of worms right now Rhabdophobia , (will get to it later)
Scythe (600) (requires physical strength proficiency)
Betty in her base form may use this attack. It is a pink scythe summoned in around five seconds of continuous concentration (its either the spear or the scythe out at the time not both out at once with the soul of fear ok to use with this move and she may run). the blade its self is around 2 to 2.5 feet long and the handle is around 4 to 5 feet in length. she can hold the scythe in two styles (one is with both hands on the scythe, gives her a greater control of the scythe but loses a few feet of distance she would of had) she usually uses one hand to hold and to swing. the scythe will give a bit of damage, it can be knocked out of her hands or broken. the downsides are that the scythe blocks akumu from fighting as an assist (due to akumu being the scythe basically, its weird), the concentration is fair, and to actually swing the 20 pound weapon takes a lot of energy out of her. and it will shatter with a fair amount of abuse in general it can stop a saw made of magic (im guessing if the saw was real it would be diamond tipped) (meaning she has to summon another one).
One handed combat mode (the range is around four to seven feet range wise) (debuff's are that the scythe can be dropped easier, she has to take time to aim if she wants to be somewhat accurate in fighting (and the strikes are slightly weaker). a fair concentration increase, due to not wanting to cut themselves and aiming) (the major pro is that she can run, jump, etc. with little difficulty for there ability's)
Two handed combat mode (the range is around three to six feet in range) (debuffs are that she must move at a walk or slower (jumping is ok in bursts) her strikes get stronger due to her being able to think and execute properly attacks on the foe.
Does this help the great sun doge out?
With the spear I imagine that you mean another of Betty's moves. It would probably be sufficient to say that Betty needs at least one free hand to wield the scythe, or both hands if she wants to dual-wield it.
I would also recommend revising the way you wrote the move because it feels a little cluttery. The content is okay (from my PoV, the staff responsible for Move Approvals would have to confirm that it's balanced) but I think some things are overlapping.
-Soul of Fear was the power-up, wasn't it? You note at the start of the move that it's usable in Betty's base form.
-I would recommend writing "... continuous concentration, during which Betty can move freely but not use other moves." or similar, to make it more understandable.
-Debuff =/= Disadvantage. I've noted in red where you use the wrong term.
With those that should be okay to move ahead with, but feel free to bring it back here if you have more troubles.
[/spoiler]
@Carmelita
[spoiler]
Depending on if it disables gravity in an area or against one specific person, I would say... Area Attack, Debuff Prof and Telekinesis, and the latter two if used on a single person.
You can also take a look at Sans's Blue Mode T1 Super Attack (here's a link: http://omniverse-rpg.com/showthread.php?...4#pid49724 ) which goes into a similar direction.
[/spoiler]
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