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Official Move Approval IV
(09-10-2016, 02:50 AM)Mark Wrote:
(09-07-2016, 08:24 PM)Carmelita Wrote: A SupraPol Cooperative Containment Shield, or SuCC-S, is, as it sounds, a Cooperative Containment Shield.
The user holds a small projector that must be at least fifteen inches long, and when active shimmers a bright mix of orange and blue.
If two users are within fifteen metres of each other, they can activate the SuCC-S over a second. Other users may contribute to the SuCC-S by entering within fifteen metres of the SuCC-S and joining one of the edges.
The SuCC-S takes the form of a one-directional energy shield of orange and blue. It blocks all matter and energy trying to pass through it from one side, and the other side is translucent and allows all matter and energy to pass.
The SuCC-S forms a surface that extends a metre out from lines connecting projectors, creating rounded surfaces two metres wide. If three lines form a triangle, the shield fills in the space between these lines.
A SuCC-S is roughly as strong as the combined defence of the users divided by the overall area of the shield (units of one section produced by a single line five metres long). An attack that exceeds this defence can shatter a section of the shield, breaking any connection between projectors within fifteen metres of the attack.
The SuCC-S is mobile, and consequently can be moved around by attackers. An attack that at least equals half the strength of the shield can cause a section to bulge, and potentially break a connection by increasing the distance over that of fifteen metres.
Because of the nature of the shield, it is impossible to move the shield forward if it intersects a solid object attached to the ground.

Does this require concentration to maintain? Does this have a duration or does it remain up until broken? How draining is this to cast/maintain? Can this be used with other moves? For the damage, I need to clarify that unless you want to add in the option to throw extra stamina into keeping it up, the shield will break after enough hits even if those hits are weak. It would of course take more hits if they’re weaker, but yeah.

Quote:PCD Squad (Tier 1 Assist) (1000)

Attack: 0
Defence: 2
Speed: 1
Technique: 2

Move Access: SuCC-S

A PCD Squad is a fearsome sight on the battlefield… or they would be if they weren’t waist high robot drones with a general intelligence lower than a butterfly. Not particularly mobile, the Police Containment Drone has two jobs to perform: put up a containment shield and try not to get beaten up.
Fortunately for casualty rates, each PCD is not sentient, remotely operating as a hive mind using specially designed programs. Since they aren’t sentient, a PCD is wholly dependent on the skill of its deployer.
Each PCD is integrated into a quantum signal teleportation system from SupraPol, and can therefore be summoned by Carmelita. The quantum signal teleportation system is unstable but functional, allowing the Assist to be present for as long as Carmelita’s quantum beacon keeps its charge.
A PCD is a fat cylindrical drone with a conical head, usually decorated in SupraPol black and gold with two rings, one of sensors and one of blue and red police lights.
They can move through aerofoil suction along smooth ground or through the use of four chubby wheels on stubby legs that extend from their base. If knocked over, a PCD requires assistance from another being to return to the vertical position. Fortunately, two PCD’s can self-assist each other in getting upright through magnetic couplers.
Each PCD contains a single, sturdy vertical rod built into their conical heads that can extend to utilise their shield projectors, which project a SupraPol Cooperative Containment Shield.
A PCD squad consists of up to ten PCDs.

Approved!
Having another go at the SuCC-S, answering the points raised.



SupraPol Cooperative Containment Shield (Area Shield) (300)


A SupraPol Cooperative Containment Shield, or SuCC-S, is, as it sounds, a Cooperative Containment Shield.
The user holds a small projector that must be at least fifteen inches long, and when active shimmers a bright mix of orange and blue.
If two users are within fifteen meters of each other, they can activate the SuCC-S over a second. Other users may contribute to the SuCC-S by entering within fifteen meters of the SuCC-S and joining one of the edges.
The SuCC-S takes the form of a one-directional energy shield of orange and blue. It blocks all matter and energy trying to pass through it from one side, and the other side is translucent and allows all matter and energy to pass. The SuCC-S forms a surface that extends a meter out from lines connecting projectors, creating rounded surfaces two meters wide. If three lines form a triangle, the shield fills in the space between these lines.
Deflecting hits drains the battery, reducing its lifespan from an hour per user in exponentially increasing increments with stronger hits. This means that the shield is good against a lot of small attacks, which might each shave a minute off the combined lifetime, but against several successive strong hits the lifetime might decrease in the order of thirty minutes off the combined lifetime. It is important to note that a SuCC-S is roughly as strong as the combined defense of the users divided by the overall area of the shield (units of one section produced by a single line five meters long). An attack that exceeds this defense can shatter a section of the shield, breaking any connection between projectors within fifteen meters of the attack.
The SuCC-S is mobile, and consequently can be moved around by attackers. An attack that at least equals half the strength of the shield can cause a section to bulge, and potentially break a connection by increasing the distance over that of fifteen meters. If the shield is broken apart into two sections, each section has half the lifetime of the original shield.
Because of the nature of the shield, it is impossible to move the shield forward if it intersects a solid object attached to the ground, but it is possible to wield this in one hand, appendage or mounted on some part of the body. Consequently, moves that do not require the user to move from where they stand are unaffected. The SuCC-S does not require concentration to maintain, but not paying attention to the amount of hits against the shield or the movement of enemies could result in the shield breaking.
Once the SuCC-S runs out of battery life, due to being overwhelmed or whittled down, the battery must be recharged. Without another move to do so, this must be done at a suitable recharging station at a base or other source of power for a minimum of fifteen minutes.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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