07-16-2017, 08:05 PM
(This post was last modified: 07-17-2017, 04:26 AM by Simon.
Edit Reason: "Prime NPCs may either be up to your own character's level, or Level 5 if your character is Level 5 or below."
)
Character Name: Vergil
Character Source: Devil May Cry
A-List (5 pts)
[spoiler]
Character History:
[*spoiler]Twin bother of Dante, and fellow Son of Sparda. When both boys were just eight years old, their home was attacked and ransacked by demons in service of the Demon Lord Mundus. In the chaos, Vergil managed to escape the destruction while Dante stayed hidden in a secret room - both boys assumed their brother had died in the incident and went on separate paths.
While Dante seemed content to mingle with human society and suppress his nightmares, Vergil instead embraced the shadows. He took his inheritance, half of the Perfect Amulet and the Devil Arm Yamato, and set himself on a path of revenge and conquest among demon-kind. He grew cold and relentless, believing his human emotions were a weakness that held him back as he strove for more power.
After ten years of this, Vergil's well-laid plans somehow discovered Dante once again. He immediately attempted to re-connect with his long lost brother, and while Dante was not initially convinced, the memories eventually returned. Together, they set about on an invisible war against the demons trying to take the human world for their own, culminating in a decisive battle.
But in the aftermath, Dante and Vergil found that their ideologies radically clashed. Dante became callous over Vergil's disregard of the many human lives casually lost in the battle, while Vergil came to spite Dante's lack of honor and care for their father and his legacy. The conflict between the two brothers escalated and eventually came to blows. In the end, Vergil managed to escape, swearing he would inherit the power of Sparda alone and cut down anyone in his way.
It would be over a year before the brothers met again. In looking for a way to reclaim his father's power, Vergil stumbled upon Arkham, a mysterious archivist with a similar interest. Enlisting the man's help, the two worked together to raise the Temen-ni-gru, an ancient monolithic tower that once served as the primary gateway to the demon's world. By undoing the ritual that Sparda had himself created to seal the gate, Vergil would be able to enter Hell and reforge the Devil Arm of his father. To achieve this, however, he needed both halves of the Perfect Amulet that the Sons of Sparda were entrusted with.
Goading Dante out to a battle atop the Temen-ni-gru was easy. Vergil defeated his brother, stole the amulet, and in the process awakened Dante's devil half. But when Vergil's attempt to undo the tower's seal failed, Arkham revealed his own master plan- to pit the world's three strongest devil hunters against each other, unseal the gate himself, and claim Sparda's power for his own use. Vergil only narrowly saved himself from death as the tower transformed, climbing his way back up and entering the opened gate to Hell.
Arkham had obtained the power of Sparda, as he promised- but without the ability to control it, he was reduced to a formless blob, albeit one with god-like durability. Neither Dante nor Vergil alone could stop the man; thus, the brother formed a temporary truce and combined their strengths against Arkham. Reminiscing faintly on good times, they struck down the false inheritor righteously, leaving only one final opponent: each other.
There, on the edge of the human and demon worlds, the Sons of Sparda hosted their final battle. Ultimately, it was Dante to who seized victory and claimed their father's sword. Unwilling to submit entirely, Vergil reclaimed his half of the Perfect Amulet and plunged himself into the abyss, resolving that the sword of Sparda would never be completed and the gate between worlds would never open again.
It is at this time that Vergil is whisked into the Omniverse.
Acting upon the will to obtain anything he so desires, Vergil sets out into the world in hopes of obtaining new power. He discovers the Pale Moors and resides there for a long time, slaying demons and monsters alike to build his strength. After spending so much time among the creatures of darkness, slaying and absorbing their Omnilium, Vergil himself becomes twisted and corrupt in appearance.
Discovering the presence of Dante in the Omniverse, the dark Son of Sparda gives chase. A confrontation with the Noah clan exposes Dante, which allows Vergil to swoop in and take him down swiftly. He obtains Dante's half of the Perfect Amulet as a trophy- though is summarily frustrated when it turns out to be a worthless trinket in his hands.
Times have changed. Vergil is even stronger now, and he'll kill anyone for the chance to gain more Omnilium. All for his grand scheme of finding the god Omni and crushing him under his heel. And with the power to slay a god, nothing will dare question his rule over the evils of the worlds.[/*spoiler]
Physical Description:
[*spoiler]
[/*spoiler]
Level: 6
Spent OM: 34500
Stats:
ATK: 3
DEF: 2
SPD: 3
TEC: 4
Proficiencies (4200): Physical Strength (1000), Ranged (1000), Ranged Materialize (600), Area Attack (600), Homing (600), Area Shield (400), Remote Control (600)
Powers (9300/12000): Super Jumping [Basic] (300), Master Acrobat (400), Burst Movement (800), Survival (2000), Foresight (1500), Regeneration [Advanced] (1800), Telepathy (1500)
Items (1800): Vita Compass (800), Banishment Circle x2 (500), Isolation Verse (300), Communicator (200)
Unlocks (5500): Spiritual Attunement (500), Stat Upgrade II (3000), Powers Cap I (2000)
Moves (3000):
Yamato - 300 OM (Requires Physical Strength)
A Devil Arm personally belonging to Vergil, Yamato takes the form of a Japanese tachi - a sword with a fine blade, less than 3 feet long and possessing a mild curvature. The weapon proves to be a wicked dark blade with excellent aerodynamics, so sharp it actually cuts through air and can swung with the greatest of ease. Vergil uses a swordfighting style known as Iajutsu, a blade art that involves quickly unsheathing a blade to strike or counter-attack, then resheathing it immediately thereafter.
Judgement Cut - 300 OM (Requires Ranged Materialize Proficiency, Area Attack Proficiency)
Vergil charges demonic energy in a sheathed Yamato for about 2 seconds, then in a single instant draws and re-sheathes the tachi. The speed of the attack creates a dimensional rift about 2 meters in diameter and spherical in shape, up to 7 meters away. At a glance it appears to be a sphere of darkness, but a closer look reveals that it is actually swirling with barely-tanglible 'slashes' that deal damage as Yamato would. Vergil must remain still in order to execute this attack. He can perform this move up to three times in quick succession before exhausting himself temporarily.
Force Edge - 300 OM (Requires Physical Strength)
Once the personal Devil Arm of the Legendary Dark Knight, Sparda, the weapon was reduced to this basic form after it was used to separate and seal away the Demon World. The design is reminiscient of a claymore, with a three-foot long blade that tapers from a wide hilt to a pointed tip. While it lacks the ultimate power it once possessed, Vergil still carries it as a symbol of honor for his lost father. Though Vergil ultimately prefers his use of Yamato, the Force Edge can be used conventionally as a sturdy sword where Yamato would be inadequate or unavailable.
Round Trip - 600 OM (Requires Force Edge, Ranged Proficiency, Area Attack Proficiency, Homing Proficiency)
As a ranged option, Vergil can hurl Force Edge at an opponent as a spinning projectile, where it tracks out and hacks at a designated opponent for 5 seconds before flying back to Vergil. The flying Force Edge moves relatively slowly and is easy to knock away, however. Alternatively, Vergil can charge energy in the blade for 2 seconds and throw it out in front of him, where the sword proceeds to spin in place like a horizontal propeller, visciously hacking at any enemies in its 5-foot radius and creating a wind vortex that sucks in enemies within 10 feet- this, too, persists for a maximum of 5 seconds at a time.
Blade Block - 300 OM (Requires Area Shield Proficiency)
Vergil takes one of his swords and spins it around rapidly in front of him, deflecting most projectiles and guarding against low-power physical attacks. Vergil cannot move around while performing this, and he can only properly use this move for up to 2 seconds at a time.
Beowulf - 600 OM (Requires Physical Strength)
A Devil Arm forged from the spirit of Beowulf the Lightbeast, appearing as a set of flash gauntlets and greaves. Formerly a weapon of light, it has since become corrupted by Vergil's dark influence, and now sheds shadows. This weapon can be summoned/despawned at will with a moment's concentration, but cannot be effectively wielded in tandem with other weapons. With Beowulf equipped, Vergil can execute punches and kicks with significant strength, and can even charge these attacks with shadow energy by winding up a heavy blow for up to 3 seconds. However, these attacks can be stiff and predictable at times, and their limited range makes them easy to maneuver past.
Zodiac - 300 OM (Requires Beowulf, Ranged Proficiency)
The dark energy contained within Beowulf isn't just for looking flashy. By charging up an open-handed straight punch for up to three seconds, as with a normal charged attack, Vergil can form an orb of swirling darkness and thrust it at his foes. The orb materialises and grows in Vergil's hand as he charges it - up to the size of a volleyball - then when launched, it flies out to 10 meters in the span of a half-second [about pitching speed]. On impact, the orb bursts and deals damage like an equivalantly-charged Beowulf punch.
Summoned Swords - 300 OM (Requires Ranged Proficiency, Remote Control)
Guns and other projectile are too noisy for Vergil's taste- he prefers to fire magically-created swords at enemies instead. These swords are identical to the Force Edge in appearance, but rendered in a ghostly transparent blue. The weapon has the consistency of crystal, as it can pierce and cut, but will more often than not break on impact. The most basic use of Summoned Swords are as a remote, hands-free projectile: Vergil generates these swords with a half-second of concentration each, where they hover aside him until he wills them to fire at an enemy like an arrow. Vergil can fire these swords are quickly as he can summon them, or can stockpile up to six swords aside him.
No individual sword may exist for more than 10 seconds - if the limit is reached, the sword shatters and dissolves harmlessly. Being forged from Vergil's inner energy, repeated summoning of these swords can also drain his stamina quickly.
Super Moves (2800):
Spiral Swords - Tier 1 Super Defense - 600 OM (Requires Summoned Swords, Area Shield)
Pausing for a few moments, Vergil summons a horizontal ring of 10 swords, centered on him and pointed outwards to revolve around him; this ability is primarily used for an 'offensive defense', essentially creating a damaging area where enemies are dissuaded from approaching. The swords still only last for about 10 seconds, but they are resiliant enough to block up to the equivalent of a Tier 1 Super Attack.
Blistering Swords - Tier 1 Super Attack - 600 OM (Requires Summoned Swords, Area Attack)
Vergil concentrates hard for a couple of seconds, then whips his hand out to call forth a harsh rain of Summoned Swords that devastates a 3-meter-diameter area in front of him.
Energy Shield - Tier 2 Super Defense - 800 OM (Requires Area Shield)
When in need of more defense, Vergil can channel all of his magical power into a spherical blue barrier surrounding his person. The shield ripples and sheds energy constantly, creating waves of power that push away enemies and projectiles in the immediate area. Because the shield is so intensive, Vergil can only maintain it for a few seconds, and cannot move or attack whatsoever while using it.
Judgement Cut End - Tier 2 Super Attack - 800 OM (Requires Judgement Cut, Area Attack, Burst Movement)
For 3 seconds, Vergil gathers a massive amount of demonic energy with Yamato in hand. When he's ready, Vergil suddenly bursts forward, unleashes a devastating flurry of slashes upon all enemies in a 5-meter-diameter area, then bursts back to his original position in the blink of an eye, slowly re-sheathing his blade. The instant Yamato is fully re-sheathed, the wounds open and the victims suffer terrible, instantaneous damage.
Transformations (2500):
Devil Trigger - Tier 1 Powered-Up Form - 1000 OM
With a flash of lighting and a burst of demonic runes, Vergil manifests the demonic heritage in his blood to transform into a devil for a limited time. Brimming with this unbridled energy, Vergil is capable of attacking with far more force and intensity, but also with far more insanity.
ATK: 5
DEF: 3
SPD: 5
TEC: 4
Nelo Angelo - Tier 2 Powered-Up Form - 1500 OM
For a moment, Vergil allows himself to be overrun by the black evil in his heart, completely sacrificing his humanity to unleash the might of an absolute monster. He seems to physically grow in size, his armored carapace much more bulky and knightly. His head grows into a horned, demonic helm almost reminiscient of Sparda himself. In this state, Vergil proves himself as an avatar of annihilation.
ATK: 9
DEF: 6
SPD: 3
TEC: 4
Ranking: Prime, A-List. Recurring antagonist of Devil May Cry.
Why a Prime? My first approved use of Vergil as an NPC (seen in Arrival of the Noah) was piggybacked from an abandoned PC Prime; the player had long since switched out, and is currently known as Guilmon in the records. I thought it would be apt to give this Prime version of Vergil the sort of story it deserved. On top of that, Vergil being a Prime also means that he can grow and compete on equal footing with Dante, as he often does in the games.[/spoiler]
Character Source: Devil May Cry
A-List (5 pts)
[spoiler]
Character History:
[*spoiler]Twin bother of Dante, and fellow Son of Sparda. When both boys were just eight years old, their home was attacked and ransacked by demons in service of the Demon Lord Mundus. In the chaos, Vergil managed to escape the destruction while Dante stayed hidden in a secret room - both boys assumed their brother had died in the incident and went on separate paths.
While Dante seemed content to mingle with human society and suppress his nightmares, Vergil instead embraced the shadows. He took his inheritance, half of the Perfect Amulet and the Devil Arm Yamato, and set himself on a path of revenge and conquest among demon-kind. He grew cold and relentless, believing his human emotions were a weakness that held him back as he strove for more power.
After ten years of this, Vergil's well-laid plans somehow discovered Dante once again. He immediately attempted to re-connect with his long lost brother, and while Dante was not initially convinced, the memories eventually returned. Together, they set about on an invisible war against the demons trying to take the human world for their own, culminating in a decisive battle.
But in the aftermath, Dante and Vergil found that their ideologies radically clashed. Dante became callous over Vergil's disregard of the many human lives casually lost in the battle, while Vergil came to spite Dante's lack of honor and care for their father and his legacy. The conflict between the two brothers escalated and eventually came to blows. In the end, Vergil managed to escape, swearing he would inherit the power of Sparda alone and cut down anyone in his way.
It would be over a year before the brothers met again. In looking for a way to reclaim his father's power, Vergil stumbled upon Arkham, a mysterious archivist with a similar interest. Enlisting the man's help, the two worked together to raise the Temen-ni-gru, an ancient monolithic tower that once served as the primary gateway to the demon's world. By undoing the ritual that Sparda had himself created to seal the gate, Vergil would be able to enter Hell and reforge the Devil Arm of his father. To achieve this, however, he needed both halves of the Perfect Amulet that the Sons of Sparda were entrusted with.
Goading Dante out to a battle atop the Temen-ni-gru was easy. Vergil defeated his brother, stole the amulet, and in the process awakened Dante's devil half. But when Vergil's attempt to undo the tower's seal failed, Arkham revealed his own master plan- to pit the world's three strongest devil hunters against each other, unseal the gate himself, and claim Sparda's power for his own use. Vergil only narrowly saved himself from death as the tower transformed, climbing his way back up and entering the opened gate to Hell.
Arkham had obtained the power of Sparda, as he promised- but without the ability to control it, he was reduced to a formless blob, albeit one with god-like durability. Neither Dante nor Vergil alone could stop the man; thus, the brother formed a temporary truce and combined their strengths against Arkham. Reminiscing faintly on good times, they struck down the false inheritor righteously, leaving only one final opponent: each other.
There, on the edge of the human and demon worlds, the Sons of Sparda hosted their final battle. Ultimately, it was Dante to who seized victory and claimed their father's sword. Unwilling to submit entirely, Vergil reclaimed his half of the Perfect Amulet and plunged himself into the abyss, resolving that the sword of Sparda would never be completed and the gate between worlds would never open again.
It is at this time that Vergil is whisked into the Omniverse.
Acting upon the will to obtain anything he so desires, Vergil sets out into the world in hopes of obtaining new power. He discovers the Pale Moors and resides there for a long time, slaying demons and monsters alike to build his strength. After spending so much time among the creatures of darkness, slaying and absorbing their Omnilium, Vergil himself becomes twisted and corrupt in appearance.
Discovering the presence of Dante in the Omniverse, the dark Son of Sparda gives chase. A confrontation with the Noah clan exposes Dante, which allows Vergil to swoop in and take him down swiftly. He obtains Dante's half of the Perfect Amulet as a trophy- though is summarily frustrated when it turns out to be a worthless trinket in his hands.
Times have changed. Vergil is even stronger now, and he'll kill anyone for the chance to gain more Omnilium. All for his grand scheme of finding the god Omni and crushing him under his heel. And with the power to slay a god, nothing will dare question his rule over the evils of the worlds.[/*spoiler]
Physical Description:
[*spoiler]
[/*spoiler]Level: 6
Spent OM: 34500
Stats:
ATK: 3
DEF: 2
SPD: 3
TEC: 4
Proficiencies (4200): Physical Strength (1000), Ranged (1000), Ranged Materialize (600), Area Attack (600), Homing (600), Area Shield (400), Remote Control (600)
Powers (9300/12000): Super Jumping [Basic] (300), Master Acrobat (400), Burst Movement (800), Survival (2000), Foresight (1500), Regeneration [Advanced] (1800), Telepathy (1500)
Items (1800): Vita Compass (800), Banishment Circle x2 (500), Isolation Verse (300), Communicator (200)
Unlocks (5500): Spiritual Attunement (500), Stat Upgrade II (3000), Powers Cap I (2000)
Moves (3000):
Yamato - 300 OM (Requires Physical Strength)
A Devil Arm personally belonging to Vergil, Yamato takes the form of a Japanese tachi - a sword with a fine blade, less than 3 feet long and possessing a mild curvature. The weapon proves to be a wicked dark blade with excellent aerodynamics, so sharp it actually cuts through air and can swung with the greatest of ease. Vergil uses a swordfighting style known as Iajutsu, a blade art that involves quickly unsheathing a blade to strike or counter-attack, then resheathing it immediately thereafter.
Judgement Cut - 300 OM (Requires Ranged Materialize Proficiency, Area Attack Proficiency)
Vergil charges demonic energy in a sheathed Yamato for about 2 seconds, then in a single instant draws and re-sheathes the tachi. The speed of the attack creates a dimensional rift about 2 meters in diameter and spherical in shape, up to 7 meters away. At a glance it appears to be a sphere of darkness, but a closer look reveals that it is actually swirling with barely-tanglible 'slashes' that deal damage as Yamato would. Vergil must remain still in order to execute this attack. He can perform this move up to three times in quick succession before exhausting himself temporarily.
Force Edge - 300 OM (Requires Physical Strength)
Once the personal Devil Arm of the Legendary Dark Knight, Sparda, the weapon was reduced to this basic form after it was used to separate and seal away the Demon World. The design is reminiscient of a claymore, with a three-foot long blade that tapers from a wide hilt to a pointed tip. While it lacks the ultimate power it once possessed, Vergil still carries it as a symbol of honor for his lost father. Though Vergil ultimately prefers his use of Yamato, the Force Edge can be used conventionally as a sturdy sword where Yamato would be inadequate or unavailable.
Round Trip - 600 OM (Requires Force Edge, Ranged Proficiency, Area Attack Proficiency, Homing Proficiency)
As a ranged option, Vergil can hurl Force Edge at an opponent as a spinning projectile, where it tracks out and hacks at a designated opponent for 5 seconds before flying back to Vergil. The flying Force Edge moves relatively slowly and is easy to knock away, however. Alternatively, Vergil can charge energy in the blade for 2 seconds and throw it out in front of him, where the sword proceeds to spin in place like a horizontal propeller, visciously hacking at any enemies in its 5-foot radius and creating a wind vortex that sucks in enemies within 10 feet- this, too, persists for a maximum of 5 seconds at a time.
Blade Block - 300 OM (Requires Area Shield Proficiency)
Vergil takes one of his swords and spins it around rapidly in front of him, deflecting most projectiles and guarding against low-power physical attacks. Vergil cannot move around while performing this, and he can only properly use this move for up to 2 seconds at a time.
Beowulf - 600 OM (Requires Physical Strength)
A Devil Arm forged from the spirit of Beowulf the Lightbeast, appearing as a set of flash gauntlets and greaves. Formerly a weapon of light, it has since become corrupted by Vergil's dark influence, and now sheds shadows. This weapon can be summoned/despawned at will with a moment's concentration, but cannot be effectively wielded in tandem with other weapons. With Beowulf equipped, Vergil can execute punches and kicks with significant strength, and can even charge these attacks with shadow energy by winding up a heavy blow for up to 3 seconds. However, these attacks can be stiff and predictable at times, and their limited range makes them easy to maneuver past.
Zodiac - 300 OM (Requires Beowulf, Ranged Proficiency)
The dark energy contained within Beowulf isn't just for looking flashy. By charging up an open-handed straight punch for up to three seconds, as with a normal charged attack, Vergil can form an orb of swirling darkness and thrust it at his foes. The orb materialises and grows in Vergil's hand as he charges it - up to the size of a volleyball - then when launched, it flies out to 10 meters in the span of a half-second [about pitching speed]. On impact, the orb bursts and deals damage like an equivalantly-charged Beowulf punch.
Summoned Swords - 300 OM (Requires Ranged Proficiency, Remote Control)
Guns and other projectile are too noisy for Vergil's taste- he prefers to fire magically-created swords at enemies instead. These swords are identical to the Force Edge in appearance, but rendered in a ghostly transparent blue. The weapon has the consistency of crystal, as it can pierce and cut, but will more often than not break on impact. The most basic use of Summoned Swords are as a remote, hands-free projectile: Vergil generates these swords with a half-second of concentration each, where they hover aside him until he wills them to fire at an enemy like an arrow. Vergil can fire these swords are quickly as he can summon them, or can stockpile up to six swords aside him.
No individual sword may exist for more than 10 seconds - if the limit is reached, the sword shatters and dissolves harmlessly. Being forged from Vergil's inner energy, repeated summoning of these swords can also drain his stamina quickly.
Super Moves (2800):
Spiral Swords - Tier 1 Super Defense - 600 OM (Requires Summoned Swords, Area Shield)
Pausing for a few moments, Vergil summons a horizontal ring of 10 swords, centered on him and pointed outwards to revolve around him; this ability is primarily used for an 'offensive defense', essentially creating a damaging area where enemies are dissuaded from approaching. The swords still only last for about 10 seconds, but they are resiliant enough to block up to the equivalent of a Tier 1 Super Attack.
Blistering Swords - Tier 1 Super Attack - 600 OM (Requires Summoned Swords, Area Attack)
Vergil concentrates hard for a couple of seconds, then whips his hand out to call forth a harsh rain of Summoned Swords that devastates a 3-meter-diameter area in front of him.
Energy Shield - Tier 2 Super Defense - 800 OM (Requires Area Shield)
When in need of more defense, Vergil can channel all of his magical power into a spherical blue barrier surrounding his person. The shield ripples and sheds energy constantly, creating waves of power that push away enemies and projectiles in the immediate area. Because the shield is so intensive, Vergil can only maintain it for a few seconds, and cannot move or attack whatsoever while using it.
Judgement Cut End - Tier 2 Super Attack - 800 OM (Requires Judgement Cut, Area Attack, Burst Movement)
For 3 seconds, Vergil gathers a massive amount of demonic energy with Yamato in hand. When he's ready, Vergil suddenly bursts forward, unleashes a devastating flurry of slashes upon all enemies in a 5-meter-diameter area, then bursts back to his original position in the blink of an eye, slowly re-sheathing his blade. The instant Yamato is fully re-sheathed, the wounds open and the victims suffer terrible, instantaneous damage.
Transformations (2500):
Devil Trigger - Tier 1 Powered-Up Form - 1000 OM
With a flash of lighting and a burst of demonic runes, Vergil manifests the demonic heritage in his blood to transform into a devil for a limited time. Brimming with this unbridled energy, Vergil is capable of attacking with far more force and intensity, but also with far more insanity.
ATK: 5
DEF: 3
SPD: 5
TEC: 4
Nelo Angelo - Tier 2 Powered-Up Form - 1500 OM
For a moment, Vergil allows himself to be overrun by the black evil in his heart, completely sacrificing his humanity to unleash the might of an absolute monster. He seems to physically grow in size, his armored carapace much more bulky and knightly. His head grows into a horned, demonic helm almost reminiscient of Sparda himself. In this state, Vergil proves himself as an avatar of annihilation.
ATK: 9
DEF: 6
SPD: 3
TEC: 4
Ranking: Prime, A-List. Recurring antagonist of Devil May Cry.
Why a Prime? My first approved use of Vergil as an NPC (seen in Arrival of the Noah) was piggybacked from an abandoned PC Prime; the player had long since switched out, and is currently known as Guilmon in the records. I thought it would be apt to give this Prime version of Vergil the sort of story it deserved. On top of that, Vergil being a Prime also means that he can grow and compete on equal footing with Dante, as he often does in the games.[/spoiler]

