The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval IV
Excellent. Revisions underlined:

AdaptoidFile0001 - "unibeam.att" (300) - Requires Ranged, Area Attack

The center of Vision's chest transforms with minimal effort, turning into a glowing circle of light meant to emulate Tony Stark's arc reactor. Then it charges, preparing to fire a clumsy attack. The preparation sequence (the transforming + the charging) takes 1.5 seconds. The resulting blast can affect everyone within 2 meters in a cone of 90 degrees, centered around where he's pointing it. It doesn't do any damage, instead pushing you a little harder than a grown man would. Any damage done is caused by you being pushed really hard. As earlier mentioned, it affects everyone within the cone of influence - friendlies also get pushed. Vision must be completely stationary for the duration of this whole move, charging period included - this means no moving and no Moves. This move has an Adaptoid cooldown of 4 seconds.

AdaptoidFile0002 - "mjolnir.att" (300) - Requires Physical

After processing the program for 0.5 seconds, Vision forms Thor's mystical hammer in his right hand. As shown in the picture, the handle is just long enough to barely fit two hands and a hammerhead with the dimensions of 133x133x219 mm. He can sustain the object for two swings or until 10 seconds pass, whichever comes first, before it dissipates into code, regardless of whether any of them land. While using his fists is much more efficient, Vision's Mjolnir is several times stronger than his punches. Plus, it has the added effect of slightly electrocuting the target. As powerful as the hammer is, it is still incredibly heavy (the Adaptoid's poor attempt at emulating the famous enchantment) and takes a lot of effort to swing. Thus, while he COULD use this Move with other Moves, he will find it extremely difficult to do so. He certainly cannot use another Move mid-swing. Furthermore, it is quite draining to summon (the math is really complicated). This move has an Adaptoid cooldown of 1 second and a general cooldown of 5 seconds.
[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]
[Image: ytLTikp.png?1]
01001101 01100001 01100100 01100101
01111001 01101111 01110101
01101100 01101111 01101111 01101011


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)