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Move Creation Workshop
:frog: I just realized that there were other posts besides Chara's. Let's see here.

(02-06-2017, 05:24 PM)Marcus Wright Wrote: Tier 2 Super Move- Using a mix of machine and human agility and speed, Marcus stalks the opponent and depending on Tec, Marcus lifts the opponent up. The strength aspect comes in as man now in machine mode, throws them through a breakable object.

Is this better?

"Depending on TEC" could almost be removed, as it sounds (at least to me) like someone with enough TEC could break out of the move without taking damage. So the sentence would be "Marcus stalks the opponent and lifts them up", or something to that effect.
Either case, I'd say you're good to move to move approval with it!

(02-12-2017, 06:16 AM)Luci Wrote: Working on some Harry Potter spells. I went over Riddle's stuff and was super impressed, but went a bit of a different route. So, here are some moves I'm working on. All input welcome.

Lethality- Harry has 4 ATK, so I'm calculating how much damage his moves are in relation to a handgun.

Stunning Spell (300) Requires Ranged Proficiency- This spell requires that Harry aim his wand and perform the incantation 'Stupefy', a process which takes two seconds, after which a bullet-sized projectile of red light shoots from the tip of his wand towards where he aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is hit with a kind of magical blunt-force-trauma that doesn't leave any recognizable marks beyond loss of consciousness. This spell can be cast four times in a ten second period. It has a range of about 100 feet.

Lethality- Because of the drawbacks of the Stunning Spell vs a gun, namely the casting time and dodgeable/blockable speed, this spells deals the amount of damage one would expect from a character with 5 ATK firing a gun, with the exception that if it does enough damage to kill someone, that person is instead knocked unconscious for upwards of an hour.



Sectumsempra (300) Requires Ranged Proficiency- This spell requires that Harry aim his wand and perform the incantation 'Sectumsempra', a process which takes four seconds, after which a sword-sized projectile of silver light shoots from the tip of his wand towards where he aims. It moves at about the speed of an arrow. If the projectile hits its intended target, the target is gouged with deep wounds. This spell can be cast twice in a ten second period. It has a range of about 40 feet.

Lethality- Because of the drawbacks of Sectumsempra vs a gun, namely the casting time and dodgeable/blockable speed, and the limited range, this spells deals the amount of damage one would expect from a character with 6 ATK firing a gun.



Incendio Oppungo (300) Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency - This spell requires that Harry aim his wand and perform the incantation 'Incendio Oppungo', a process which takes six seconds, after which a ball of fire in the shape of a lions head manifests and charges a target. It moves at the speed of a lion. Harry must concentrate on the lion, fueling it and directing it's movements with his wand. If he is damaged or otherwise distracted the spell fails. The lion may attack four times before Harry cannot fuel it any longer. Harry can only cast this spell once per day, as it is very draining. It has a range of about 60 feet.

Lethality- Because of the drawbacks of Incendio Oppungo vs a gun, namely the casting time and dodgeable/blockable speed, and the fact Harry has to channel the lion, but taking into account the strange advantages of being a flaming lion, each attack from the lion deals the amount of damage one would expect from a character with 6 ATK firing a gun.

Ehh, first things first - you don't really take stats into account when writing a move, because stat redistributions may happen, you may use a Chaos Emerald or a Power-Up/Power-Up Form etc. And damage is not entirely dependant on the stats, but also the move's advantages and disadvantages - so two characters with the same ATK and the same gun, except that one character's bullets home in while the other's don't, the latter's would do more damage because the move has fewer advantages.
Just something to keep in mind when you write your moves - stats are important, but they're far less important than you may think.

The whole "lethality" thing, I'm not sure how well it would work. I can see why you'd include it but I would rather leave it to an opponent to figure out the damage that it does based on your stats versus theirs and the description of your moves on your roster.

Stunning Spell
Wouldn't this require Debuff Proficiency if it stuns an opponent? Or is it basically a blunt-force attack that leaves no visible damage on the surface, but has the same effect as say, a punch?
How come that the spell can be casted 4x in 10 seconds, if it takes 2 seconds for an incantation?
I would also put the "knocks someone out rather than killing them" into a fluff part, noting that Harry could use the spell to KO an opponent when he wins a fight, since prior to the judging you can't kill your opponent or otherwise end a fight.
Finally, please note how draining it is to cast.

Sectumsempra
Same questions as for the Stunning Spell - why can it be casted once every 4 seconds, but twice every 10 seconds? And how draining is it to cast?
Also, sword-sized is too unspecific, because swords come in all shapes and sizes from shortswords to twohanded weapons. I would suggest briefly noting the length of the weapon.

Incendio Oppungo
"Speed of a lion" is not a measurement Tongue I would maybe say "At the speed of a charging lion (x mph/km/h)" or something to that effect.
What size is the lion? If it is very large you may need to add the Area Attack Proficiency.
Ranged Materialize - it sounds like the fire initially manifests from Harry's Wand. If it does, you wouldn't need this proficiency either.
I would also replace the "4 attacks" with a time duration, but I think that that's just me - feel free to ignore this one.
And as for the others, how draining is it to use and maintain? Is there just some initial cost, or does it cost more stamina to maintain the move after that?
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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