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Move Creation Workshop
Scythe (600) (requires melee proficiency)
Betty in her base form may use this attack. it is a pink scythe summoned in around five seconds of continuous concentration. the blade its self is around 2 to 2.5 feet long and the handle is around 4 to 5 feet in length. she can hold the scythe in two styles (one is with both hands on the scythe, gives her a greater control of the scythe but loses a few feet of distance she would of had) she usually uses one hand to hold and to swing. the scythe will give a bit of damage, it can be knocked out of her hands or broken. the downsides are that the scythe blocks akumu from fighting as an assist, the concentration is fair, and to actually swing the 20 pound weapon takes a lot of energy out of her. and it will shatter with a fair amount of abuse in general (meaning she has to summon another one).

Rhabdophobia (tier two super debuff) (800) (don't know if this would be allowed or not?) (requires debuff proficiency)
Betty due to her special ability, can say Rhabdophobia (the move takes a total of ten seconds to activate), the super debuff takes a lot of energy and concentration just to enact, the move will encompasses a ten foot area that makes everything inverted colors for two seconds. after the twelve seconds are over both people can move again with the specific debuff being that any and all super moves of anyone caught in the super debuff (two max and foe's only) lose there super move capability's. major downsides are that anyone not in the initial blast is fine entering and attacking betty thus ending the effect right there, another huge debuff is that the foe/foes can use any supermove during the blast to stop her debuff (attack, defense you name it), and the debuff only lasts half a minute at most, due to the extreme concentration and energy consumption she may not use it again till the next fight (even with the chance of enough sp to use it again) and one more down side is that she basicaly can not run or jog after the move for a whole minute, she can use anything else in her arsenal to use with out downside (powerups, moves and assists are ok) (super defenses are safe from the move)
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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