05-30-2017, 01:26 PM
Quick bump on these:
(05-25-2017, 04:53 PM)Sterling Archer Wrote: MP 40 Submachine Gun (Ranged Proficiency; 300 OM)
[spoiler][/spoiler]
When quantity is more important than quality, Archer makes use of this now outdated German-developed submachine gun. With a fire rate of 500 rounds per minute and an effective range of 100 meters, this weapon is capable of putting out a good amount of damage (each shot about as powerful as a normal pistol round), but typically only in small bursts to conserve ammunition. If he so desires, Archer can dump the contents of the gun’s dual magazines in around 8 seconds, though this leaves him reloading for around 2 seconds per magazine (4 seconds for a full reload). Sterling keeps 4 clips of ammo on his person at any given time and two magazines loaded into the gun. More mags can be summoned in combat, though at 5 seconds summoning time each and a noticeable stamina cost, it can at times be difficult to do so in the heat of combat. This can be fired while moving and with other guns, but this equates to a drastic drop in accuracy.
Sawed-Off Double Barrel Shotgun (Ranged Proficiency, 300 OM)
[spoiler][/spoiler]
‘Borrowed’ from his valet Woodhouse, this breech loaded, dual triggered shotgun serves as Archer’s go-to weapon when trying to get someone the hell out of his face. The shorter barrel gives this firearm a wider spread than the typical shotty would allow, at the expense of range. Though the pellets can go as far as 40 meters, anything beyond 10 suffers dramatic falloff, making it not an ideal application. At the maximum effective range of 10 meters, the shots have a spread of around 0.5 meters, spraying in a cone from the muzzle to deal heavy damage. Foes closer to the muzzle take more damage as they soak up more pellets, and similarly those farther away take less damage. This shotgun has a two shell capacity with a 2 second reload. Archer carries around a dozen shells on his person and can summon more (4 at a time), though this process takes 10 seconds each time and a decent chunk of stamina. This can be fired one-handed and used with other moves, though the significant kick it offers makes any other gun he’d be using much less accurate.
RPG-7 (Tier-1 Offensive Super Move; 600 OM)
[spoiler][/spoiler]
When Archer wants to deal the most damage possible in the least amount of time, he has this rocket-propelled grenade launcher as his disposal. After concentrating for 5 seconds and envisioning the carnage he will soon cause, he summons this heavy Russian-designed launcher pre-loaded with a single rocket. He squares his stance and takes aim, letting the payload loose in the direction of whatever or whoever needs to be severely grenaded. The rocket moves at a speed of 115 meters per second and can travel for around 9 seconds in a straight line before exploding of its own accord. The blast zone is quite large, causing heavy damage to anything within a 10x10 feet square and significantly less damage to anything out to 20x20 feet. Afterward the rapid summoning, as well as the sheer force of firing the rocket, leaves Archer visibly shaken and winded, forced to drop the now empty launcher and regroup.
RAMPAGE! (Tier-1 Power-Up, 1000 OM)
[spoiler][/spoiler]
Archer abandons whatever semblance of self-preservation he has, rage and wanton disregard channeled into inflicting as much damage as possible. Archer looks no different than usual while doing this, save much angrier and more erratic.
ATK: +2
DEF: +2
SPD: +0
TEC +1
![[Image: sterling-archer.jpg]](https://hollywoodhatesme.files.wordpress.com/2015/03/sterling-archer.jpg)


[/spoiler]
[/spoiler]
[/spoiler]