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Official Move Approval IV
[Image: Super_A_vs_Phyla.jpg]
AdaptoidDatabase.zip (Sorta Fluff? Unsure, so I'ma put it here)

Vision's database of various moves Adaptoid roughly copied from his friends back home. Every Adaptoid move has a cooldown, which affects the entire database - for example, if he uses an Adaptoid program with a cooldown of 3 seconds, this means he can not use any Adaptoid move for 3 seconds. This effect is referred to as the "Adaptoid cooldown". The cooldowns exist because if Vision uses too many of the Adaptoid's moves, he risks its personality programming taking over.

[Image: latest?cb=20120615075650]

AdaptoidFile0001 - "unibeam.att" (300) - Requires Ranged, Area Attack

The center of Vision's chest transforms, turning into a glowing circle of light meant to emulate Tony Stark's arc reactor. Then it charges, preparing to fire a clumsy attack. The preparation sequence (the transforming + the charging) takes 1.5 seconds. The resulting blast can affect everyone within 2 meters and 90 degrees of where he's pointing the thing. It doesn't do any damage, instead pushing you a little harder than a grown man would. Any damage done is caused by you being pushed really hard. As earlier mentioned, it affects everyone within the cone of influence - friendlies also get pushed. This move has an Adaptoid cooldown of 4 seconds.

[Image: hqdefault.jpg]

AdaptoidFile0002 - "mjolnir.att" (300) - Requires Physical

After processing the program for 0.5 seconds, Vision forms Thor's mystical hammer in his right hand. As shown in the picture, the handle is just long enough to barely fit two hands and a hammerhead with the dimensions of 133x133x219 mm. He may use it for two swings before it dissipates into code, regardless of whether any of them land. While using his fists is much more efficient, Vision's Mjolnir is several times stronger than his punches. Plus, it has the added effect of slightly electrocuting the target. As powerful as the hammer is, it is still incredibly heavy (the Adaptoid's poor attempt at emulating the famous enchantment) and takes a lot of effort to swing. Furthermore, it is quite draining to summon (the math is really complicated). This move has an Adaptoid cooldown of 1 second and a general cooldown of 5 seconds.
[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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