02-12-2017, 05:19 PM
Alright, I've got a lot of moves to share here, all having gone through several revisions, so bear with me and forgive me if anything seems out of place.
Round Trip - 600 OM (Requires Physical Strength, Ranged Proficiency, Remote Control Proficiency)
Dante holds Rebellion at the ready, mentally designating a target, then throws the sword out like a spinning propeller. While Dante focuses, he can control the flying blade remotely as long as it remains within 10 meters of its owner. Dante can still move and use movement abilities while controlling this attack, but he cannot perform any other moves, or any actions that would divide his focus. Additionally, Dante will find his stamina constantly draining while Rebellion is controlled like this, leaving him exhausted and vulnerable if performed too long; a rough limit is about 30 seconds overall, without rest.
Dante has also developed a variation of this move to use in a pinch- using this same remote control ability to recall his sword to him at a distance of up to 20 meters. This variation cannot damage enemies, and can only be used to bring back Rebellion specifically. This extra feature cannot be used, however, if Dante has exhausted himself via overuse of Round Trip.
Gilgamesh - 600 OM (Requires Physical Proficiency)
A Devil Arm forged in the form of a five-piece set of armor: a pair of gauntlets and greaves, and a retractable face-guard, all silvery steel with glowing red veins. This Devil Arm doesn't function much like armor, however, but more like a bolster to one's hand-to-hand skills. With these, Dante can execute punches and kicks with significant strength, through the strikes may come as predictable and stiff. The gauntlets and greaves are equipped with thrusters, along with expandable arm drills and heel saws, that allow for devastating charged attacks; Dante must wind up such attacks for up to 3 seconds. Dante can summon/dismiss this weapon at will with a couple seconds of concentration.
(Appearance examples: http://static.giantbomb.com/uploads/orig...drei08.jpg, http://i1168.photobucket.com/albums/r495...gimesh.gif)
Eruption - 300 OM (Requires Gilgamesh, Area Attack Proficiency)
Dante rears back high with one of Gilgamesh's gauntlets, charging his Devil Arm with extreme demonic energy that pours from its thrusters. After 3 seconds, Dante plunges his fist into the ground, generating a column of destructive energy that reaches out 1-meter wide and 4-meters tall, persisting for a couple of seconds. The blast is powerful enough to send smaller and less-sturdy enemies flying up, and deal constant damage to anything else that remains in the destructive field. The move is however easily telegraphed, rendering Dante immobile while he charges and vulnerable for a few moments after the attack ends.
Rising Dragon - 300 OM (Requires Gilgamesh, Super Jumping)
Dante rears back low with one of Gilgamesh's gauntlets, charging his Devil Arm with extreme demonic energy that pours from its thrusters. After just 2 seconds, Dante drives his fist forth in a vicious uppercut that carries him about 5 meters into the air, the flaming mirage of a draconic serpent outlining the attack. This attack is designed to pull a single foe into the air with him, but this may be more or less effective depending on how sturdy and bulky the foe happens to be. Dante himself cannot perform any other actions until he reaches the ground and has a few moments to recover.
Nightmare-β - 900 OM (Requires Ranged Proficiency, Homing Proficiency)
A strange firearm manufactured by demonic forces, modeled after a devastating bio-weapon. It is similar in size and function to an arm cannon, equipped over the forearm and controlled inside with the hand, but the appearance is more twisted and organic. This weapon fires concentrated demon energy in the form of laser arrows- every shot is capable of phasing into live enemies to penetrate armor and carapaces (leaving no holes, but notable amounts of scorching). Shot that do not instantly meet their mark can even rebound off of solid walls (at least an inch thick) for up to 30 meters. Unfortunately, the weapon's design doesn't lead to quick use, as every shot requires a second of charge time and demands two hands for any sort of well-aimed shot.
Nightmare-β comes with a choice of two different charged attacks, using 4 seconds to charge up, during which Dante must remain in place with the weapon at the ready. When starting the charge, Dante must choose between one of these two fire settings: a spread of five laser bolts that curve around to home in on a target, or a constrained laser beam about the width of the weapon that can be retained for 2 seconds. Both attacks are very notably power, but also significantly more draining in terms of energy use.
Dante can summon/dismiss this weapon at will with a couple seconds of concentration. Because it fits entirely over the arm, however, it impairs both his ability to wield weapons and his freedom of movement, particularly his acrobatic stunts. The rebounding feature of the lasers in particular can make this weapon very chaotic when used in an enclosed space, leading to potential backfire against Dante. On top of all of that, the weapon uses Dante's own energy reserves for power, meaning that he can drain himself to the verge of collapse if he uses this weapon too heavily.
(Appearance example: http://i.neoseeker.com/ca/devilmaycry_co..._k1zWp.jpg)
Round Trip - 600 OM (Requires Physical Strength, Ranged Proficiency, Remote Control Proficiency)
Dante holds Rebellion at the ready, mentally designating a target, then throws the sword out like a spinning propeller. While Dante focuses, he can control the flying blade remotely as long as it remains within 10 meters of its owner. Dante can still move and use movement abilities while controlling this attack, but he cannot perform any other moves, or any actions that would divide his focus. Additionally, Dante will find his stamina constantly draining while Rebellion is controlled like this, leaving him exhausted and vulnerable if performed too long; a rough limit is about 30 seconds overall, without rest.
Dante has also developed a variation of this move to use in a pinch- using this same remote control ability to recall his sword to him at a distance of up to 20 meters. This variation cannot damage enemies, and can only be used to bring back Rebellion specifically. This extra feature cannot be used, however, if Dante has exhausted himself via overuse of Round Trip.
Gilgamesh - 600 OM (Requires Physical Proficiency)
A Devil Arm forged in the form of a five-piece set of armor: a pair of gauntlets and greaves, and a retractable face-guard, all silvery steel with glowing red veins. This Devil Arm doesn't function much like armor, however, but more like a bolster to one's hand-to-hand skills. With these, Dante can execute punches and kicks with significant strength, through the strikes may come as predictable and stiff. The gauntlets and greaves are equipped with thrusters, along with expandable arm drills and heel saws, that allow for devastating charged attacks; Dante must wind up such attacks for up to 3 seconds. Dante can summon/dismiss this weapon at will with a couple seconds of concentration.
(Appearance examples: http://static.giantbomb.com/uploads/orig...drei08.jpg, http://i1168.photobucket.com/albums/r495...gimesh.gif)
Eruption - 300 OM (Requires Gilgamesh, Area Attack Proficiency)
Dante rears back high with one of Gilgamesh's gauntlets, charging his Devil Arm with extreme demonic energy that pours from its thrusters. After 3 seconds, Dante plunges his fist into the ground, generating a column of destructive energy that reaches out 1-meter wide and 4-meters tall, persisting for a couple of seconds. The blast is powerful enough to send smaller and less-sturdy enemies flying up, and deal constant damage to anything else that remains in the destructive field. The move is however easily telegraphed, rendering Dante immobile while he charges and vulnerable for a few moments after the attack ends.
Rising Dragon - 300 OM (Requires Gilgamesh, Super Jumping)
Dante rears back low with one of Gilgamesh's gauntlets, charging his Devil Arm with extreme demonic energy that pours from its thrusters. After just 2 seconds, Dante drives his fist forth in a vicious uppercut that carries him about 5 meters into the air, the flaming mirage of a draconic serpent outlining the attack. This attack is designed to pull a single foe into the air with him, but this may be more or less effective depending on how sturdy and bulky the foe happens to be. Dante himself cannot perform any other actions until he reaches the ground and has a few moments to recover.
Nightmare-β - 900 OM (Requires Ranged Proficiency, Homing Proficiency)
A strange firearm manufactured by demonic forces, modeled after a devastating bio-weapon. It is similar in size and function to an arm cannon, equipped over the forearm and controlled inside with the hand, but the appearance is more twisted and organic. This weapon fires concentrated demon energy in the form of laser arrows- every shot is capable of phasing into live enemies to penetrate armor and carapaces (leaving no holes, but notable amounts of scorching). Shot that do not instantly meet their mark can even rebound off of solid walls (at least an inch thick) for up to 30 meters. Unfortunately, the weapon's design doesn't lead to quick use, as every shot requires a second of charge time and demands two hands for any sort of well-aimed shot.
Nightmare-β comes with a choice of two different charged attacks, using 4 seconds to charge up, during which Dante must remain in place with the weapon at the ready. When starting the charge, Dante must choose between one of these two fire settings: a spread of five laser bolts that curve around to home in on a target, or a constrained laser beam about the width of the weapon that can be retained for 2 seconds. Both attacks are very notably power, but also significantly more draining in terms of energy use.
Dante can summon/dismiss this weapon at will with a couple seconds of concentration. Because it fits entirely over the arm, however, it impairs both his ability to wield weapons and his freedom of movement, particularly his acrobatic stunts. The rebounding feature of the lasers in particular can make this weapon very chaotic when used in an enclosed space, leading to potential backfire against Dante. On top of all of that, the weapon uses Dante's own energy reserves for power, meaning that he can drain himself to the verge of collapse if he uses this weapon too heavily.
(Appearance example: http://i.neoseeker.com/ca/devilmaycry_co..._k1zWp.jpg)

