02-11-2018, 10:14 PM
(This post was last modified: 02-12-2018, 03:25 AM by Clownpiece.)
Awesome. I take it that means the change to the melee is good?
And thanks for the suggestions! I sorta like what Hijiri did. Would something similar be possible for Fervor?
Lampad’s Torch: Reckless Fervor (Ranged, Area Attack, Buff, Debuff, Telepathy) (300):
Clownpiece’s most favored application of madness. Everyone within range of her torch, enemy and ally alike, is driven into a powerful fervor for as long as they can see the flame. While under the effects of this madness, everyone is less likely to fear, falter, or flee but at the same time, this zeal also makes them more impulsive and prone to mistakes. Though while everyone is influenced by both the positive and the negative, allies receive slightly more positive, while enemies receive slightly more negative. However, these effects are minute due to the wide and indiscriminate nature of the move.
Since Clownpiece uses this move so much it’s basically second-nature to her, meaning that when she activates it, it lasts nearly indefinitely as a passive effect, though it does slowly fatigue her. Additionally, it requires little focus to upkeep, meaning she can use other moves at will, but is unable to use any other Lampad’s Torch moves while it’s active. The madness fades away quickly over about 10 seconds after losing sight of the flame.
(Main-body Torch fare: 5-second stationary charge, 20-meter range, people must see the light)
And thanks for the suggestions! I sorta like what Hijiri did. Would something similar be possible for Fervor?
Lampad’s Torch: Reckless Fervor (Ranged, Area Attack, Buff, Debuff, Telepathy) (300):
Clownpiece’s most favored application of madness. Everyone within range of her torch, enemy and ally alike, is driven into a powerful fervor for as long as they can see the flame. While under the effects of this madness, everyone is less likely to fear, falter, or flee but at the same time, this zeal also makes them more impulsive and prone to mistakes. Though while everyone is influenced by both the positive and the negative, allies receive slightly more positive, while enemies receive slightly more negative. However, these effects are minute due to the wide and indiscriminate nature of the move.
Since Clownpiece uses this move so much it’s basically second-nature to her, meaning that when she activates it, it lasts nearly indefinitely as a passive effect, though it does slowly fatigue her. Additionally, it requires little focus to upkeep, meaning she can use other moves at will, but is unable to use any other Lampad’s Torch moves while it’s active. The madness fades away quickly over about 10 seconds after losing sight of the flame.
(Main-body Torch fare: 5-second stationary charge, 20-meter range, people must see the light)
![[Image: testclown.png]](https://cdn.discordapp.com/attachments/426940169548201995/453802699662557184/testclown.png)
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig

