11-23-2014, 04:27 PM
Hades Punch(300 OM)
Atelos' flames gather into one fist and punches through a target, piercing armor. Requires a long wind-up and can be stopped by harming Atelos. Wind up take approximately five seconds of drawing his arm back. Requires Atelos to be directly in front of target. If he misses he stumbles and must gather himself for another several seconds.
Hades Inferno (300 OM, Debuff proficiency)
Atelos grabs his target by a limb and his white flames transfer from his hands to the opponents limb. It gives the opponent great pain and hinders his ability to move that limb. It does not cause any physical damage. The flames spiral around the target area and after the opponents next turn the flames slither back to Atelos. Can only be used on one limb and the depleted flames weakens his other attacks. (If in use, cannot use Hades Punch)
Atelos' flames gather into one fist and punches through a target, piercing armor. Requires a long wind-up and can be stopped by harming Atelos. Wind up take approximately five seconds of drawing his arm back. Requires Atelos to be directly in front of target. If he misses he stumbles and must gather himself for another several seconds.
Hades Inferno (300 OM, Debuff proficiency)
Atelos grabs his target by a limb and his white flames transfer from his hands to the opponents limb. It gives the opponent great pain and hinders his ability to move that limb. It does not cause any physical damage. The flames spiral around the target area and after the opponents next turn the flames slither back to Atelos. Can only be used on one limb and the depleted flames weakens his other attacks. (If in use, cannot use Hades Punch)

