02-07-2017, 03:06 AM
Wall of Frost (Ranged Materialize Proficiency, Debuff Proficiency, Area Shield Proficiency) - 300
The user must cast this on the ground where the wall is desired, up to fifty feet away. Wall of Frost deals frost damage to any enemy who comes into contact with it each second. This does not harm the caster. Using this spell is decently draining, leaving the caster pretty fatigued after multiple castings. It takes the caster's full concentration to cast this spell, taking both hands to cast and four seconds to fully complete. During this time the caster must be completely still. This move can be interrupted with anything that moves the caster or disrupts their concentration. The wall is three feet wide, six feet tall and four feet in length. It is as durable as a block of ice the same size. After it has been summoned it can not be moved. When another wall is summoned or five seconds has passed, the previous wall crumbles and melts away.
When hit by this wall, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, slowing the target through fatigue. This effect get more debilitating the longer they are in contact with the wall, starting out fairly weak with one second spent touching it and building up to it's maximum effect with three seconds. At maximum, it can fatigue a target at the contact point (such as an arm or leg, if those are the body parts touching the wall) for three seconds. The length of the fatigue effect is a 1:1 ration for time spent touching the wall to time spent with the debuff. After the effect wears off, the target goes back to having normal movement. Can stack with other frost-based debuffs.
The user must cast this on the ground where the wall is desired, up to fifty feet away. Wall of Frost deals frost damage to any enemy who comes into contact with it each second. This does not harm the caster. Using this spell is decently draining, leaving the caster pretty fatigued after multiple castings. It takes the caster's full concentration to cast this spell, taking both hands to cast and four seconds to fully complete. During this time the caster must be completely still. This move can be interrupted with anything that moves the caster or disrupts their concentration. The wall is three feet wide, six feet tall and four feet in length. It is as durable as a block of ice the same size. After it has been summoned it can not be moved. When another wall is summoned or five seconds has passed, the previous wall crumbles and melts away.
When hit by this wall, the target feels a sensation of creeping cold radiating out from the point of impact. The cold stiffens the muscles, slowing the target through fatigue. This effect get more debilitating the longer they are in contact with the wall, starting out fairly weak with one second spent touching it and building up to it's maximum effect with three seconds. At maximum, it can fatigue a target at the contact point (such as an arm or leg, if those are the body parts touching the wall) for three seconds. The length of the fatigue effect is a 1:1 ration for time spent touching the wall to time spent with the debuff. After the effect wears off, the target goes back to having normal movement. Can stack with other frost-based debuffs.
Quote:This is drug and dropped from my character app, so I may keep track of it as I need to wait to purchase this move.
As you got older there were days of cold surrender
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.
Days of shrugged whatevers folded in with days of shocking splendor
But as time advanced the lovely days were covered up from view
By an advancing melancholy haze that hovered near the dew
Yet there were moments
There were these pure arresting moments when you stepped outside your head
Outside your pain, outside control, outside the bullshit, out of body, out of rage
Outside the need to get it, get it? You will never get it, that’s okay.

