Thread Rating:
  • 6 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Approval V
(05-07-2018, 04:41 PM)Dane Regan Wrote:
(05-07-2018, 04:35 PM)Yu Kanda Wrote: The thing is, every attack uses innocence energy, hence the seperate move. The drawback is the time it takes before it actually becomes effective. With a low DEF character it might become a little noticable halfway through the fight, perhaps even near the end, depending on writing, with high defense characters it might never effect them at all.

The time it takes to come into effect isn't a drawback. It's simply a weakness in the base effect. This is essentially a passive move, and those aren't really a thing in the OV. So, you'll have to rework this. There needs to be an actual drawback of some sort for the effects you want.

The only passive moves I can name are Ebony's Immortal Flames and Enel's lightning thing - both of them are identical though. They do weak damage to anyone who touches them - which is more 'a bit painful' than actually damaging. They're allowed only because they're weaker effects close to fodder that are hard to actually use.

So having a move that either has little effect or no effect towards the end of a fight is too much? Really? Its almost a fluffmove where you throw in two lines that the corruption is spreading and the fight has to end quickly. Perhaps miss a block or two. Or with a high defense character that he laughs at the tickling sensation the energy does.


I am so done with this....and will take action.
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda


Messages In This Thread
Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)