For ease of use, I'll utilize a Move to represent said stamina drain. As....s'so:
Usopp's Satchel: What appears to be a large coin-purse hanging from a strap is actually the source of Usopp's arsenal; containing all of his inventions, weapons, and gadgets. However, even its sizable expanse can be drained. At full-capacity, his satchel contains 20 pellets, 20 "debuff" pellets, 10 dials, and 4 hammers. Until Usopp actually removes the item from the satchel, its state is in flux. Thus, it could be said that each pellet, hammer, and dial is "generic" until he decides what attack he wants to use. During combat, these replenish at a rate of 1 pellet every 6 seconds, 1 "debuff" pellet evrry 12 seconds, 1 dial every 30 seconds, and 1 hammer every minute.
Impact Dial; Tier 1 Super Move: A seashell-like object with a mass of small apertures on the larger side. Any attack which contacts these holes is absorbed into the shell. Strangely effective against explosion attacks as well. It can block any Tier 1 Super Move.
S'good?
Usopp's Satchel: What appears to be a large coin-purse hanging from a strap is actually the source of Usopp's arsenal; containing all of his inventions, weapons, and gadgets. However, even its sizable expanse can be drained. At full-capacity, his satchel contains 20 pellets, 20 "debuff" pellets, 10 dials, and 4 hammers. Until Usopp actually removes the item from the satchel, its state is in flux. Thus, it could be said that each pellet, hammer, and dial is "generic" until he decides what attack he wants to use. During combat, these replenish at a rate of 1 pellet every 6 seconds, 1 "debuff" pellet evrry 12 seconds, 1 dial every 30 seconds, and 1 hammer every minute.
Impact Dial; Tier 1 Super Move: A seashell-like object with a mass of small apertures on the larger side. Any attack which contacts these holes is absorbed into the shell. Strangely effective against explosion attacks as well. It can block any Tier 1 Super Move.
S'good?
