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Switching: Steven to Usopp
#15
Lead Star: (Ranged) Usopp fires a small lead ball bearing or pachinko ball from his slingshot. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Six Chamber Pit-Viper Star: (Ranged) Six Lead Stars are shot at the same time in a snake like pattern at an enemy. Effectively, this is the "charged" version of his normal Lead Star, dealing six-times the damage, but taking six-times as long to prepare and launch. It has an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.
Shuriken Swarm: (Ranged, Area) Usopp fires a chain of several attached Shuriken which, when fired, separate into a large spread of shuriken to cover a wider radius. Deals less damage than his Lead Star, but the shurikens spread out to fill about a 5 meter area of height and width. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack. 

Atlas Comet: (Ranged, Area) Usopp fires 4 Lead Stars which attack a wide area. Effective, this is the "charged" version of his normal Shuriken Swarm, dealing four times the damage and taking four times as long to prepare and launch, and as with Shuriken Swarm, it covers an approximate area of 5 meters in width and height. It has an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Egg Star: (Ranged, Debuff) Usopp launches a rotten egg at the target's face, the stink eliminating their sense of smell. It deals no damage and the effects linger for about a minute, or until the egg is washed away. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Flame Star: (Ranged, Debuff) Usopp fires a pellet containing flammable substances, which alight when they contact a foe or surface. It deals little initial damage, but continues to injure a foe over time, usually about a minute (though this can be shorter if a target actively seeks to extinguish themselves). Multiple shots do not increase the damage, but they DO extend the duration. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Tabasco Star: (Ranged, Debuff) Usopp fires a pellet containing Tabasco sauce either at the target's eyes or mouth. The intense burning sensation blinds a foe when hitting them in the eyes, or causes them minor discomfort in the mouth. Effectively, a mouth shot is little more than an annoyance. It takes about a minute for the blindness to wear off, though it can be removed more quickly if the target spends time washing the shot away. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Smoke Star: (Ranged, Debuff, Area) Usopp fires a smoke bomb, filling a 10 meter area with sight-hindering smoke over a few seconds. Less effective than the Tabasco Star. The smoke typically disperses over about a minute, though heavy winds can shorten this greatly. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.
 
Cactus Star: (Ranged, Debuff) Usopp fires a green pellet that explodes on impact and showers the victim with quills. Deals very little damage, but is excellent at lowering the defenses of a target (lowers Def) for a short time (about a minute or so). It takes about a second to launch these projectiles and they have an accurate range of about one kilometer.The shots travel at about 500 meters per second and Usopp can move while using this attack.

Usopp Spell: (Ranged, Debuff, Area, Telepathy) In order to distract an opponent, Usopp describes out loud some wince-inducing situations like "Razorblades between your teeth!" to unnerve anyone in earshot. Works like a less effective version of his Cactus Star, but targeting everyone within range of his voice. Usopp must be stationary to use this attack.

Pepper Star: (Ranged, Debuff) Usopp fires a pellet filled with pepper at an enemy. It deals no damage, but causes his foe to sneeze uncontrollably, leaving them unable to effectively from plans of attack and defense (lowers Tec) for a short time (about a minute or so). It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

 
Breath Dial: (Ranged, Debuff, Area). Reaching into his satchel, Usopp tosses a Dial that is normally used to store air or gas somewhere within 15 meters of himself. It takes about a second to toss the seashell-like device. Filled with a noxious odor, this works like a less effective Pepper Star, but targetting everyone within the immediate area (about 10 meters). The effects typically last about a minute, though a strong wind could shorten this time. Usopp must be stationary to use this attack.

Sleep Star: (Ranged, Debuff) Usopp fires a pink pellet into the mouth of a target, which makes them drowsy and sluggish (lowers Spd) for a short time (about a minute or so). Multiple hits do not affect how this attack operates, but merely extend the duration of the effect. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.
 
Flash Dial: (Ranged, Debuff, Area) Usopp reaches into his satchel and retrieves a Dial that stores light. By pressing it, Usopp can release any light within as a sort of flash bomb. It takes about a second to retrieve this device and it works like a less effective Sleep Star, but targeting everyone within the immediate area (about 10 meters). Those further from the source are affected as strongly as those close to it, but those outside the 10 meter radius are complete unaffected.  The effects of this attack last approximately a minute. Usopp must be stationary while using this attack.

Sunflower Star: (Ranged, Debuff) Five Lead Stars are shot at the same time in a pentagon pattern. These strike a foe in such a manner as to cause muscle fatigue, rather than actual injury (lowers Atk) for a short time (about a minute or so). It takes about a second to launch these projectiles and they have an accurate range of about one kilometer.. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Full-Power: (Ranged, Debuff, Area, Telepathy) Usopp uses this lie as an excuse that he wasn't at full capacity and that now he is going to fight with his full power. Works like a less effective version of his Sunflower Star, but targeting everyone within range of his voice. 

Sticky Star: (Ranged, Debuff) Usopp fires a pellet containing a pink, sticky substance of sorts with a smoke tail at an enemy in order to immobilize them. Upon contact, the pellet explodes into what appears to be a wad of chewing gum (complete with fruit scent), coating a limb of the target and holding it in place. The substance decays quickly when exposed to the air, only maintaining a hold on a target for a couple of seconds. Multiple hits can extend the duration, but not the strength of the effect. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Cockroach Star: (Ranged, Debuff, Telepathy) Usopp fires a gigantic pellet the size of a bowling bowl at high speed containing plastic cockroaches at an enemy. Upon contact, the pellet splits upon and the motorized cockroaches escape. An opponent covered in the cockroaches will typically seek to escape them. After about a minute, the cockroaches run out of power and the effects are nullified. Multiple shots only increase the duration of the effect.It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.
 
Captain Usopp: (Ranged, Debuff, Area, Telepathy) In order to intimidate an enemy and scare it away, Usopp uses this lie to convince the opponent to run away from a huge crew of 8000 men under Usopp's command. Works like a less effective version of his Cockroach Star, but with a larger range, effectively targetting any opponent within voice range.

Oil Star: (Ranged, Debuff) Usopp shoots a pellet containing his "special oil" (really just vegetable oil) to slip up an opponent's limbs. A slippery foot will make it harder for an opponent to move, while a hand will make it harder to hold onto a weapon. The limb remains slippery for about a minute. A missed shot tends to soak into the environment quickly, making it useless. It takes about a second to launch these projectiles and they have an accurate range of about one kilometer. The shots travel at about 500 meters per second and Usopp can move while using this attack.

Usopp Oil Slick: (Debuff, Area) Usopp spends a few seconds and pours a jug of oil on the ground in about a 3 meter radius circle, or a 9 meter long line. Makes the footing slippery for anyone stepping into the area. 

Ketchup Star: (Debuff, Telepathy) A defensive move where Usopp splatters himself with a small ketchup bomb so that it looks like he's covered in blood. This deceives the opponent into thinking he's injured or dead and causes them to drop their guard. Usopp can then use that advantage of their lowered guard to run away or launch a sneak attack.

Usopp Rubber Band: (Ranged, Debuff) Usopp threatens his opponent by stretching a rubber band at them. One of Usopp's faster moves, it takes about a half second to initiate this attack. This can be used to "cancel" a foe's "charged" attack, but making them flinch, whether Usopp hits them or not. Has a fairly short range of about ten meters. Usopp cannot move while using this attack.

Usopp Noise: (Debuff, Area) Usopp plugs his ears, pulls out a small blackboard and rakes his nails across it to make is opponent flinch. Works like a less effective Usopp Rubber Band, but effects everyone within approximately 10 meters. It takes about a second to pull out the blackboard and Usopp must remain stationary while using this attack.
 
Usopp Pound: (Debuff, Telepathy) Usopp pulls a massive and intimidating "5-Ton Hammer" from his satchel and threatens to strike a target. It's really just two frying pans and paper mache and takes a couple of seconds to deploy. Deals no damage, but can be used to "psyche out" a foe, causing them to be confused for a short duration.
 
Usopp Golden Pound: (Debuff, Telepathy) A technique in which Usopp uses a "10-Ton Hammer", which he somehow pulls from his satchel over the course of a couple of seconds. The hammer is almost identical to the five-ton hammer in appearance, but it is much larger. While the hammer looks intimidating, it is actually a giant balloon on a stick. Works like Usopp Pound, but affects everyone who can see him.
 
Caltrop Hell: (Debuff, Area) Usopp spends a few seconds and drops a trail of sharp caltrops on the ground. Causes minor damage to anyone walking on them, discouraging opponents from approaching or following Usopp. Fills an approximate area of about 3 meters.

Gunpowder Star; Tier 1 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has excellent range and can be fired just as quickly.  The shots travel at about 500 meters per second and Usopp can move while using this attack.
 
Impact Dial; Tier 1 Super Move: A Dial, held in the palm of Usopp's hand which can absorb powerful attacks. It can block any Tier 1 Super Move.
PvP Flag: GREEN
I won't mind if you attack my character or base with little to no warning!


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Switching: Steven to Usopp - by Crocodile - 12-31-2016, 12:32 AM

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