01-04-2017, 08:11 AM
![[Image: giphy.gif]](https://media.giphy.com/media/Xt0K7Dw602ikM/giphy.gif)
HIGH-VELOCITY IMPACT (slamdunk.att) - 300 (Requires Ranged, Area Attack, Flight)
Vision flies upwards a maximum of 10 meters and minimum of 4 meters at a velocity of 2 meters per second. He then maximizes his density and slams into the ground. The higher he is, the more damage he does. The damage itself comes from the shockwave of the slam. At minimum damage, this impact is enough to throw hostiles off their balance. At maximum, this impact can throw them off their feet. While potent, Vision can only use this move thrice in a fight with a cooldown of 30 seconds between each use. It also costs him significant solar energy to use it, leaving him more "tired" than before. The shock wave does not differentiate between friend or foe.
![[Image: filing_images_d33b40f41322-198.jpg]](http://samequizy.pl/wp-content/uploads/2016/07/filing_images_d33b40f41322-198.jpg)
SUPER DEFENSE TIER 1 RAPID DENSITY REDUCTION (ghost.att) - 600 (Requires Phasing)
In a span of one second, Vision reduces his density to the brink of non-existence. Unlike Phasing normally, nothing will harm him while he is like this. However, in order to avoid his molecules being dissipated into the air, he must return to his normal density within 3 seconds. In other words, this is a 3-second complete disappearance. In the last second, a faint outline of Vision appears. Vision cannot do anything when using this move, so people who know about this move could just wait 3 seconds. Furthermore, using this move is extremely exhausting.
![[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]](https://s-media-cache-ak0.pinimg.com/originals/2e/90/d3/2e90d321b01d5016a4116390e9d88ebd.jpg)
![[Image: ytLTikp.png?1]](http://i.imgur.com/ytLTikp.png?1)
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