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Official Move Approval IV
Chaos Energy Charge - Hands  (600, Physical Strength, Ranged Prof.) 
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Chaos Energy Charge - Hands is a technique that takes Warren about six seconds to execute. There are two ways that he can use this attack because of it's nature. One of these ways is the aforementioned Physical Strength version that involves him performing martial arts moves or punches with his hands at his opponent, but his hands are covered in chaos energy. As a result of this, this does a fair amount of damage per hit and can perform seven hits. However, when he is using this move he cannot use any other moves that require the use of his hands unless he first deactivates this move, in which case he must charge it all over again. The second variant of Chaos Energy Charge - Hands is one that is more suited to ranged combat than anything else, and shoots a thin 2 by 2 foot beam of energy out of the palms of his hands. The beam is colored golden and is as fast as an arrow. This takes the same amount of time, seven seconds to charge up.  However the move of the blast does a fair amount of damage per blast, and he can fire seven blasts at a time at his opponent. One blast or one hand related attack can be done every second. 

M16 Assault Rifle (requires Ranged Proficiency) – 300 OM
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A fully automatic weapon which can be used while moving. It fires two bullets per second. It has a magazine size of 20 bullets and takes only a second to change out the clip. Warren Zimmer can carry up to twelve magazines on his person - he can replenish these when he has enough time to summon more between fights. Warren Zimmer stores this on his back, so it can be grabbed on the fly. It's fairly accurate, but the bullets themselves do little damage.

Chaos Burst - 600 OM, Ranged Proficiency.
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A dark purple beam of raw destructive energy, around three feet in diameter, that is fired from the palms of the hands and can be charged for greater effectiveness. It requires the user to be stationary in order to use, though not necessarily on the ground. The minimum time it takes to use is about a second, and the longest it can be charged for is thirty seconds, the results of which can be very powerful. Once fired it travels as fast as an arrow, and will travel until either it hits something, or Warren Zimmer stops channelling or can no longer sustain it.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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