02-15-2017, 10:23 PM
Newly requested details are in bold letters.
Ithaca 37 Stakeout: (600)
![[Image: Stakeout-1-.jpg]](http://www.imfdb.org/images/9/9d/Stakeout-1-.jpg)
A shotgun that has the capacity to hold four twelve gauge shots. Jacket carries 12 shots on hand and when he depletes ammo, it will take one minute to summon the complete number of rounds. The pellets fired can reach up to 20 yards. They spread in an outwards cone with a spread of 4 feet at max distance and can hit multiple targets as a result. However, because of the spread the damage greatly decreases with distance as fewer pellets hit. It is most effective at close ranges where all pellets can hit a single target which will take massive damage, depending on stats of course. Each round that is fired, it is required for a pump action so that the fresh buckshot can enter the chamber which will take one second between shots. Each gauge will be reloaded individually which takes at least one second and needs concentration. The gun can fire at any number of rounds that's been reloaded rather requiring than a complete reload. For example, Jacket reloads the shotgun with two shells then begins to shoot. A full reload will take 4 x 1 seconds. Thanks to the pistol grip it can be held, shot and even pumped with one hand, leaving the other free to do other things. This move will not be used with others. For example, Jacket fires the shotgun while holding it in one hand then switches the weapon to the other that clutches it by the pump. His hand jerks the pump up and down in a single motion that causes the new shell to enter the chamber.
(Will be making a purchase on Area Attack Proficiency when this move gets approved)
Here's the reason why it needs to be 600. Also, sorry if I didn't mention this when I did the post for approval. I had this idea back in the workshop thread but me and Ams forgot to mention this detail which was in the rough draft before we begun editing.
Ithaca 37 Stakeout: (600)
![[Image: Stakeout-1-.jpg]](http://www.imfdb.org/images/9/9d/Stakeout-1-.jpg)
A shotgun that has the capacity to hold four twelve gauge shots. Jacket carries 12 shots on hand and when he depletes ammo, it will take one minute to summon the complete number of rounds. The pellets fired can reach up to 20 yards. They spread in an outwards cone with a spread of 4 feet at max distance and can hit multiple targets as a result. However, because of the spread the damage greatly decreases with distance as fewer pellets hit. It is most effective at close ranges where all pellets can hit a single target which will take massive damage, depending on stats of course. Each round that is fired, it is required for a pump action so that the fresh buckshot can enter the chamber which will take one second between shots. Each gauge will be reloaded individually which takes at least one second and needs concentration. The gun can fire at any number of rounds that's been reloaded rather requiring than a complete reload. For example, Jacket reloads the shotgun with two shells then begins to shoot. A full reload will take 4 x 1 seconds. Thanks to the pistol grip it can be held, shot and even pumped with one hand, leaving the other free to do other things. This move will not be used with others. For example, Jacket fires the shotgun while holding it in one hand then switches the weapon to the other that clutches it by the pump. His hand jerks the pump up and down in a single motion that causes the new shell to enter the chamber.
(Will be making a purchase on Area Attack Proficiency when this move gets approved)
Here's the reason why it needs to be 600. Also, sorry if I didn't mention this when I did the post for approval. I had this idea back in the workshop thread but me and Ams forgot to mention this detail which was in the rough draft before we begun editing.
Quote:The gun can fire at any number of rounds that's been reloaded rather than requiring a complete reload. For example, Jacket reloads the shotgun with two shells then begins to shoot.
