12-31-2016, 02:51 AM
Lead Star: (Ranged) Usopp fires a small lead ball bearing or pachinko ball from his slingshot. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Six Chamber Pit-Viper Star: (Ranged) Six Lead Stars are shot at the same time in a snake like pattern at an enemy. Effectively, this is the "charged" version of his normal Lead Star, dealing six-times the damage, but taking six-times as long to prepare and launch. It has an accurate range of about one kilometer.
Shuriken Swarm: (Ranged, Area) Usopp fires a chain of several attached Shuriken which, when fired, separate into a large spread of shuriken to cover a wider radius. Deals less damage than his Lead Star, but covers a larger area. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Atlas Comet: (Ranged, Area) Usopp fires 4 Lead Stars which attack a wide area. Effective, this is the "charged" version of his normal Shuriken Swarm, dealing four times the damage and taking four times as long to prepare and launch. It has an accurate range of about one kilometer.
Egg Star: (Ranged, Debuff) Usopp launches a rotten egg at the target's face, the stink eliminating their sense of smell. It deals no damage. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Flame Star: (Ranged, Debuff) Usopp fires a pellet containing flammable substances, which alight when they contact a foe or surface. It deals little initial damage, but continues to injure a foe over time, usually about a minute (though this can be shorter if a target actively seeks to extinguish themselves). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Tabasco Star: (Ranged, Debuff) Usopp fires a pellet containing Tabasco sauce either at the target's eyes or mouth. The intense burning sensation blinds a foe when hitting them in the eyes, or causes them minor discomfort in the mouth. Effectively, a mouth shot is little more than an annoyance. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Smoke Star: (Ranged, Debuff, Area) Usopp fires a smoke bomb, filling an area with smoke which hinders sight. Less effective than the Tabasco Star. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Red Snake Star: (Ranged) Usopp fires a signal flare that creates a red smoke pillar to alert his friends to his location. The shot travels about a kilometer into the air, spewing red smoke the entire way.
Cactus Star: (Ranged, Debuff) Usopp fires a green pellet that explodes on impact and showers the victim with quills. Deals very little damage, but is excellent at lowering the defenses of a target (lowers Def) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Spell: (Ranged, Debuff, Area) In order to distract an opponent, Usopp describes out loud some wince-inducing situations like "Razorblades between your teeth!" to unnerve anyone in earshot. Works like a less effective version of his Cactus Star, but targetting everyone within range of his voice.
Pepper Star: (Ranged, Debuff) Usopp fires a pellet filled with pepper at an enemy. It deals no damage, but causes his foe to sneeze uncontrollably, leaving them unable to effectively from plans of attack and defense (lowers Tec) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Breath Dial: (Ranged, Debuff, Area). A Dial that is normally used to store air or gas. Usually filled with some noxious odor. Works like a less effective Pepper Star, but targetting everyone within the immediate area (about 10 meters).
Sleep Star: (Ranged, Debuff) Usopp fires a pink pellet into the mouth of a target, which makes them drowsy and sluggish (lowers Spd) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Flash Dial: (Ranged, Debuff, Area) A Dial that stores light. By pressing it, Usopp can release any light within as a sort of flash bomb. Works like a less effective Sleep Star, but targetting everyone within the immediate area (about 10 meters).
Sunflower Star: (Ranged, Debuff) Five Lead Stars are shot at the same time in a pentagon pattern. These strike a foe in such a manner as to cause muscle fatigue, rather than actual injury (lowers Atk) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Full-Power: (Ranged, Debuff, Area) Usopp uses this lie as an excuse that he wasn't at full capacity and that now he is going to fight with his full power. Works like a less effective version of his Sunflower Star, but targetting everyone within range of his voice.
Sticky Star: (Ranged, Debuff) Usopp fires a high speed pellet containing a sticky substance of sorts with a smoke tail at an enemy in order to immobilize them. Wears off fairly quickly, usually only being effective for a few seconds before hardening and flaking away. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Cockroach Star: (Ranged, Debuff) Usopp fires a gigantic pellet the size of a bowling bowl at high speed containing plastic cockroaches at an enemy. An opponent covered in the cockroaches will typically seek to escape them. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Captain Usopp: (Ranged, Debuff, Area) In order to intimidate an enemy and scare it away, Usopp uses this lie to convince the opponent to run away from a huge crew of 8000 men under Usopp's command. Works like a less effective version of his Cockroach Star, but with a larger range, effectively targetting any opponent within voice range.
Oil Star: (Ranged, Debuff) Usopp shoots a pellet containing his "special oil" to slip up an opponent's limbs. A slippery foot will make it harder for an opponent to move, while a hand will make it harder to hold onto a weapon. The limb remains slippery for about a minute. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Oil Slick: (Debuff, Area) Usopp pours a jug of oil on the ground in about a 3 meter radius circle, or a 9 meter long line. Makes the footing slippery for anyone stepping into the area.
Ketchup Star: (Debuff) A defensive move where Usopp splatters himself with a small ketchup bomb so that it looks like he's covered in blood. This deceives the opponent into thinking he's injured or dead and causes them to drop their guard. Usopp can then use that advantage of their lowered guard to run away or launch a sneak attack.
Usopp Rubber Band: (Ranged, Debuff) Usopp threatens his opponent by stretching a rubber band at them. This can be used to "cancel" a foe's "charged" attack, but making them flinch, whether Usopp hits them or not. Has a fairly short range of about ten meters.
Usopp Noise: (Debuff, Area) Usopp plugs his ears, pulls out a small blackboard and rakes his nails across it to make is opponent flinch. Works like a less effective Usopp Rubber Band, but effects everyone within approximately 10 meters.
Usopp Pound: (Debuff) Usopp uses a massive and intimidating "5-Ton Hammer" to strike a target. It's really just two frying pans and paper mache. Deals no damage, but can be used to "psyche out" a foe, causing them to be confused for a short duration.
Usopp Golden Pound: (Debuff) A technique in which Usopp uses a "10-Ton Hammer". The hammer is almost identical to the five-ton hammer in appearance, but it is much larger. While the hammer looks intimidating, it is actually a giant balloon on a stick. Works like Usopp Pound, but affects everyone who can see him.
Caltrop Hell: (Debuff, Area) Usopp drops a trail of sharp caltrops on the ground. Causes minor damage to anyone walking on them, discouraging opponents from approaching or following Usopp. Fills an approximate area of about 3 meters.
Tone Dial: Usopp can record and playback sounds from this dial. Has no real mechanical effect.
Usopp AAaaaAAaaaAA!: (Ranged) Usopp dons a special belt that can fire a grappling hook for him to swing, or grapple to areas with. Has a surprising reach on it of about 20 meters. Can't grapple opponents.
Octopushoes: Suction shoes in the form of octopi that Usopp uses to climb vertical walls.
Usopp Hopping: (Super Jumping) Usopp uses special spring shoes to jump to greater heights. Explanation for Basic Super Jumping.
Usopp Boomerang: (Ranged) A boomerang Usopp uses to somehow retrieve items from afar, with a max distance of about 15 meters. Can't be used on items in the possession of someone.
Usopp Skyrider: A portable parachute kept in his bag, intended to save him if he falls from any high places.
Fresh Egg Star: (Ranged) Usopp fires a regular egg. It deals no damage and has no effect, other than annoying whoever it hits. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Salt Star: (Ranged) Knowing salt to be the weakness of zombies, Usopp launches pellets filled with it into their mouths. Does nothing except give an opponent a salty taste in their mouth. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Hammer: Usopp is so weak that his signiture melee weapon counts as an incidental weapon. Strictly an annoyance.
Gunpowder Star; Tier 1 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has excellent range and can be fired just as quickly.
Impact Dial; Tier 1 Super Move: A Dial that absorbs any blows directed to it. Usopp can thus use this to absorb a powerful blow.
Six Chamber Pit-Viper Star: (Ranged) Six Lead Stars are shot at the same time in a snake like pattern at an enemy. Effectively, this is the "charged" version of his normal Lead Star, dealing six-times the damage, but taking six-times as long to prepare and launch. It has an accurate range of about one kilometer.
Shuriken Swarm: (Ranged, Area) Usopp fires a chain of several attached Shuriken which, when fired, separate into a large spread of shuriken to cover a wider radius. Deals less damage than his Lead Star, but covers a larger area. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Atlas Comet: (Ranged, Area) Usopp fires 4 Lead Stars which attack a wide area. Effective, this is the "charged" version of his normal Shuriken Swarm, dealing four times the damage and taking four times as long to prepare and launch. It has an accurate range of about one kilometer.
Egg Star: (Ranged, Debuff) Usopp launches a rotten egg at the target's face, the stink eliminating their sense of smell. It deals no damage. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Flame Star: (Ranged, Debuff) Usopp fires a pellet containing flammable substances, which alight when they contact a foe or surface. It deals little initial damage, but continues to injure a foe over time, usually about a minute (though this can be shorter if a target actively seeks to extinguish themselves). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Tabasco Star: (Ranged, Debuff) Usopp fires a pellet containing Tabasco sauce either at the target's eyes or mouth. The intense burning sensation blinds a foe when hitting them in the eyes, or causes them minor discomfort in the mouth. Effectively, a mouth shot is little more than an annoyance. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Smoke Star: (Ranged, Debuff, Area) Usopp fires a smoke bomb, filling an area with smoke which hinders sight. Less effective than the Tabasco Star. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Red Snake Star: (Ranged) Usopp fires a signal flare that creates a red smoke pillar to alert his friends to his location. The shot travels about a kilometer into the air, spewing red smoke the entire way.
Cactus Star: (Ranged, Debuff) Usopp fires a green pellet that explodes on impact and showers the victim with quills. Deals very little damage, but is excellent at lowering the defenses of a target (lowers Def) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Spell: (Ranged, Debuff, Area) In order to distract an opponent, Usopp describes out loud some wince-inducing situations like "Razorblades between your teeth!" to unnerve anyone in earshot. Works like a less effective version of his Cactus Star, but targetting everyone within range of his voice.
Pepper Star: (Ranged, Debuff) Usopp fires a pellet filled with pepper at an enemy. It deals no damage, but causes his foe to sneeze uncontrollably, leaving them unable to effectively from plans of attack and defense (lowers Tec) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Breath Dial: (Ranged, Debuff, Area). A Dial that is normally used to store air or gas. Usually filled with some noxious odor. Works like a less effective Pepper Star, but targetting everyone within the immediate area (about 10 meters).
Sleep Star: (Ranged, Debuff) Usopp fires a pink pellet into the mouth of a target, which makes them drowsy and sluggish (lowers Spd) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Flash Dial: (Ranged, Debuff, Area) A Dial that stores light. By pressing it, Usopp can release any light within as a sort of flash bomb. Works like a less effective Sleep Star, but targetting everyone within the immediate area (about 10 meters).
Sunflower Star: (Ranged, Debuff) Five Lead Stars are shot at the same time in a pentagon pattern. These strike a foe in such a manner as to cause muscle fatigue, rather than actual injury (lowers Atk) for a short time (about a minute or so). Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Full-Power: (Ranged, Debuff, Area) Usopp uses this lie as an excuse that he wasn't at full capacity and that now he is going to fight with his full power. Works like a less effective version of his Sunflower Star, but targetting everyone within range of his voice.
Sticky Star: (Ranged, Debuff) Usopp fires a high speed pellet containing a sticky substance of sorts with a smoke tail at an enemy in order to immobilize them. Wears off fairly quickly, usually only being effective for a few seconds before hardening and flaking away. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Cockroach Star: (Ranged, Debuff) Usopp fires a gigantic pellet the size of a bowling bowl at high speed containing plastic cockroaches at an enemy. An opponent covered in the cockroaches will typically seek to escape them. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Captain Usopp: (Ranged, Debuff, Area) In order to intimidate an enemy and scare it away, Usopp uses this lie to convince the opponent to run away from a huge crew of 8000 men under Usopp's command. Works like a less effective version of his Cockroach Star, but with a larger range, effectively targetting any opponent within voice range.
Oil Star: (Ranged, Debuff) Usopp shoots a pellet containing his "special oil" to slip up an opponent's limbs. A slippery foot will make it harder for an opponent to move, while a hand will make it harder to hold onto a weapon. The limb remains slippery for about a minute. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Oil Slick: (Debuff, Area) Usopp pours a jug of oil on the ground in about a 3 meter radius circle, or a 9 meter long line. Makes the footing slippery for anyone stepping into the area.
Ketchup Star: (Debuff) A defensive move where Usopp splatters himself with a small ketchup bomb so that it looks like he's covered in blood. This deceives the opponent into thinking he's injured or dead and causes them to drop their guard. Usopp can then use that advantage of their lowered guard to run away or launch a sneak attack.
Usopp Rubber Band: (Ranged, Debuff) Usopp threatens his opponent by stretching a rubber band at them. This can be used to "cancel" a foe's "charged" attack, but making them flinch, whether Usopp hits them or not. Has a fairly short range of about ten meters.
Usopp Noise: (Debuff, Area) Usopp plugs his ears, pulls out a small blackboard and rakes his nails across it to make is opponent flinch. Works like a less effective Usopp Rubber Band, but effects everyone within approximately 10 meters.
Usopp Pound: (Debuff) Usopp uses a massive and intimidating "5-Ton Hammer" to strike a target. It's really just two frying pans and paper mache. Deals no damage, but can be used to "psyche out" a foe, causing them to be confused for a short duration.
Usopp Golden Pound: (Debuff) A technique in which Usopp uses a "10-Ton Hammer". The hammer is almost identical to the five-ton hammer in appearance, but it is much larger. While the hammer looks intimidating, it is actually a giant balloon on a stick. Works like Usopp Pound, but affects everyone who can see him.
Caltrop Hell: (Debuff, Area) Usopp drops a trail of sharp caltrops on the ground. Causes minor damage to anyone walking on them, discouraging opponents from approaching or following Usopp. Fills an approximate area of about 3 meters.
Tone Dial: Usopp can record and playback sounds from this dial. Has no real mechanical effect.
Usopp AAaaaAAaaaAA!: (Ranged) Usopp dons a special belt that can fire a grappling hook for him to swing, or grapple to areas with. Has a surprising reach on it of about 20 meters. Can't grapple opponents.
Octopushoes: Suction shoes in the form of octopi that Usopp uses to climb vertical walls.
Usopp Hopping: (Super Jumping) Usopp uses special spring shoes to jump to greater heights. Explanation for Basic Super Jumping.
Usopp Boomerang: (Ranged) A boomerang Usopp uses to somehow retrieve items from afar, with a max distance of about 15 meters. Can't be used on items in the possession of someone.
Usopp Skyrider: A portable parachute kept in his bag, intended to save him if he falls from any high places.
Fresh Egg Star: (Ranged) Usopp fires a regular egg. It deals no damage and has no effect, other than annoying whoever it hits. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Salt Star: (Ranged) Knowing salt to be the weakness of zombies, Usopp launches pellets filled with it into their mouths. Does nothing except give an opponent a salty taste in their mouth. Can be fired as quickly as Usopp can load, pull, and release the projectile, and has an accurate range of about one kilometer.
Usopp Hammer: Usopp is so weak that his signiture melee weapon counts as an incidental weapon. Strictly an annoyance.
Gunpowder Star; Tier 1 Super Move: (Ranged) Usopp fires a highly explosive pellet filled with gunpowder. The sniper only has limited ammo for this attack, but like his Lead Star, it has excellent range and can be fired just as quickly.
Impact Dial; Tier 1 Super Move: A Dial that absorbs any blows directed to it. Usopp can thus use this to absorb a powerful blow.
