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Official Move Approval IV
(12-29-2016, 09:57 AM)Mark Wrote:
(12-29-2016, 12:43 AM)Guu Wrote: Teeth (300) Physical Strength
Her teeth become jagged, capable to rip flesh asunder. Only accessible in her Monster Form.

Sniper Rifle (600) Ranged Proficiency
A customized Steyr Aug a3 model that was specifically built to keep up with Assassin Dama's TEC. It has two modes, rapid fire and sniper, each she can switch between in a second. The rapid form uses 5.56 x 45mm NATO catridges and has a firing rate of 650 rpm and is fair less accurate, only having a range of 500 feet. The sniper form uses 7.62×51mm NATO and can fire 20 rpm; this form can fully utilize her TEC in terms of effective distance. Both magazines only carry 30 rounds and it usually takes her about half a second to reload.

Dama Hama Ha (600) Ranged Proficiency
A light pink beam of raw destructive energy, fired from the palms of the hands, that can be charged for greater effectiveness. It requires the user to be stationary in order to use, though not necessarily on the ground. The minimum time it takes to use is about a second, and the longest it can be charged for is thirty seconds, the results of which can be very powerful. Once fired it travels as fast as an arrow. It is roughly three feet in diameter.

Kii Knuckles (300) Physical Strength
She uses her kii energy to heighten her punches as if she were wearing brass knuckles or specialized gloves. Her strikes give off pink sparks, signifying the use of her kii.

Teeth are approved.

Sniper Rifle: Does either mode require the user to stand still to fire? Does aiming the sniper require concentration? I’m assuming the automatic move is just spray-and-pray, but if not you can mention it for this variant as well. How much ammo is kept on-hand and/or can more be summoned in combat? If so, how long would it take? When you say ‘fully utilize her TEC’, is that implying the range is longer for the sniper variant or do you mean she’s more accurate within that range? Can this be used with other moves?

Dama Hama Ha: What’s the range on this? Does this require complete concentration or can she endure an attack or two and maintain the charge? Does the no-moving bit imply that the beam can't be re-aimed/moved while firing? How draining is this on her stamina? Can this be used with other moves?

Kii Knuckles: Is this a ‘per-hit’ usage or is there a duration for the effect (is each hit charged separately or is it a ‘batch’ of hits)? Either way, what’s the cast time? Does this require concentration to cast/maintain? How draining is this on her stamina? Can this be used with other moves?

(12-29-2016, 03:45 AM)Jim Raynor Wrote:
(12-24-2016, 12:50 AM)Jim Raynor Wrote: Widow Mine (Tier 1 Assist) (requires Ranged, Physical, Stealth)  (1000) 

[Image: latest?cb=20121203125010]

An enhancement to the standard spider mines carried by vultures, the widow mine is a small, quadrapedal robot with basic armament and combat capabilities. It can fire small Sentinel missiles at a target, use its spider-like legs to leap long distances and attack physically (though this is a last resort), and dig deeply into the earth, effectively hiding itself from sight. While not very intelligent or powerful, it can make for a useful diversion in a tense situation, or as an effective scout in dangerous terrain.

ATK: 2
DEF: 1
SPD: 2
TEC: 1

Just wanted to check as this was approved but I'm not sure - do the extra stat points that I buy for Raynor affect how many points I have for an assist? Because if not, I've added one too many points to the Widow Mine.

Ah, thank you for double-checking that. The extra stats actually don’t apply to Assists  (citation here). Sorry for the confusion, apparently I can’t count. Feel free to rework the stats and I’ll re-approve.

I'll just chuck the stats in here.

ATK: 2
DEF: 1
SPD: 1
TEC: 1
[Image: jimsig.jpg]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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