12-29-2016, 11:11 AM
(12-29-2016, 09:57 AM)Mark Wrote: Teeth are approved.
Sniper Rifle: Does either mode require the user to stand still to fire? Does aiming the sniper require concentration? I’m assuming the automatic move is just spray-and-pray, but if not you can mention it for this variant as well. How much ammo is kept on-hand and/or can more be summoned in combat? If so, how long would it take? When you say ‘fully utilize her TEC’, is that implying the range is longer for the sniper variant or do you mean she’s more accurate within that range? Can this be used with other moves?
Dama Hama Ha: What’s the range on this? Does this require complete concentration or can she endure an attack or two and maintain the charge? Does the no-moving bit imply that the beam can't be re-aimed/moved while firing? How draining is this on her stamina? Can this be used with other moves?
Kii Knuckles: Is this a ‘per-hit’ usage or is there a duration for the effect (is each hit charged separately or is it a ‘batch’ of hits)? Either way, what’s the cast time? Does this require concentration to cast/maintain? How draining is this on her stamina? Can this be used with other moves?
Sniper Rifle (600) Ranged Proficiency
A customized Steyr Aug a3 model that was specifically built to keep up with Assassin Dama's TEC. It has two modes, rapid fire and sniper, each she can switch between in a second. The rapid form uses 5.56 x 45mm NATO catridges and has a firing rate of 650 rpm and is far less accurate, only having a range of 500 feet. The sniper form uses 7.62×51mm NATO and can fire 20 rpm; this form can fully utilize her TEC in terms of effective range and accuracy. Unlike the rapid form which has free movement, she needs to be stationary to use the sniper form, and it requires her full concentration in order to use. Both magazines only carry 30 rounds and it usually takes her about half a second to reload. She has an endless supply of magazines in her breasts which she can shake out in a pinch, or just reach in for.
Dama Hama Ha (600) Ranged Proficiency
A light pink beam of raw destructive energy, fired from the palms of the hands, that can be charged for greater effectiveness. It requires the user to be stationary in order to use, though not necessarily on the ground. The user can endure hits while charging up, unless said hits are stronger than their DEF stat can allow; in that situation, it'll cause the move to fail. The minimum time it takes to use is about a second, and the longest it can be charged for is thirty seconds, the results of which can be very powerful. Once fired it travels as fast as an arrow. The beam's direction is selected upon firing, it can't be redirected once it's fired. The range of the blast is based on the user's TEC, it'll eventually disperse if it covers too far a distance. A small charge of the beam doesn't effect the user's stamina much, but a fully charged beam can be quite taxing. It is roughly three feet in diameter.
Kii Knuckles (300) Physical Strength
She uses her kii energy to heighten her strikes as if she were wearing brass knuckles or specialized gloves. Her strikes give off pink sparks, signifying the use of her kii. This move doesn't increase power over time and it's strength is based on the ATK stat of the user.
^Kii Knuckles is literally what it says, she uses her Kii to make her fists legitimate weapons, like if she was wearing brass knuckles or special gloves. Since I've known some mods consider fists incidental weapons, it's good to have this so I don't get docked damage in fights. Currently not compatible with measuring tape fist, I'll have that move updated when Kii Knuckles is eventually bought.
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