12-27-2016, 11:25 PM
(12-25-2016, 12:34 AM)Mark Wrote: Supers and Assist are approved.
Flamethrower: How fast does the flame burst move or how long does it take to reach max range? Is this fire (lawl) and forget or does he need to stand still and concentrate? How draining is this on his suit or is there some kind of fuel supply?
Sentinel Missiles: Can you describe the size? What’s the range? You’ll need to tweak the damage or ammo/energy drain a bit as doing moderate damage every 2 seconds indefinitely is a bit strong. I know it’s silly to nitpick over a move designed to be used with an assist with 2 ATK but technically any move you buy can be used across all forms and assists. Sorry to be so particular about this.
New parts in bold:
Flamethrower Attachment (Requires Ranged, Area Attack, Debuff) (300) - once activated in the CMC-400 armour, Jim can switch the hand out on his right hand from a robotic hand to a flamethrower barrel, which takes about four seconds. Once active, Jim can spray red-hot flames up to 35 metres away, in a cone that gradually grows from 15cm to 1.5 metres at its greatest distance, taking about five seconds to reach maximum distance. Jim can move, but it slows him considerably. The potency and intensity of the flames decreases the further the flames travel from the barrel, so Jim tends to use it in close-quarters situations. Jim is capable of a continuous spray of fire for 15 seconds, after which time it requires 5 seconds to cool down, however Jim can use it in shorter bursts without worrying about overheating the barrel. Jim has a minute and a half supply of flames in any one engagement.
The flames will also burn and damage flammable substances, and can sear flesh, leaving painful scalds that will continue to ache after the fire has been put out. As this is Jim's dominant hand, he can't wield his guns (or their attachments) or his psi-blade, but can still use his grappling hook and arm-mounted shield with his left.
Sentinel Missiles (Requires Ranged) (300) - Jim's widow mine's main attack. The robot can load a missile in three seconds and fire it at the speed of a missile, with an effective range of fifty metres. The attack does moderate damage based on its ATK stat. The widow mine requires another three seconds to reload before firing, but after launching five, it must construct more, at the rate of one every ten seconds. The widow mine must become stationary and cannot perform other functions while attacking.
![[Image: illidansig2.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/illidansig2.jpg)
