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Official Move Approval IV
Hellfire Missiles (Tier 1 Super Attack) - Requires Ranged, Area Attack (600) - Jim summons a missile launcher, taking a few seconds. The launcher has eight long-range Hellfire missiles, which are usually mounted atop a Goliath assault walker, and all eight mini-missiles fire at the same time and stream towards the same target. Each missile itself is weak, but exploding in a cluster can wreak massive damage.

Combat Shield (Tier 1 Super Defence) - Requires Area Defence (600) - When under threat from a powerful attack, Jim bolsters the strength of his arm mounted shield, its outer edge thickening with extra sheets of neosteel. The shield can absorb any Tier 1 Super Attack before breaking.

Flamethrower Attachment (Requires Ranged, Area Attack, Debuff) (300) - once activated in the CMC-400 armour, Jim can switch the hand out on his right hand from a robotic hand to a flamethrower barrel, which takes about four seconds. Once active, Jim can spray red-hot flames up to 35 metres away, in a cone that gradually grows from 15cm to 1.5 metres at its greatest distance. The potency and intensity of the flames decreases the further the flames travel from the barrel, so Jim tends to use it in close-quarters situations. Jim is capable of a continuous spray of fire for 15 seconds, after which time it requires 5 seconds to cool down, however Jim can use it in shorter bursts without worrying about overheating the barrel.

The flames will also burn and damage flammable substances, and can sear flesh, leaving painful scalds that will continue to ache after the fire has been put out. As this is Jim's dominant hand, he can't wield his guns (or their attachments) or his psi-blade, but can still use his grappling hook and arm-mounted shield with his left.

Widow Mine (Tier 1 Assist) (requires Ranged, Physical, Stealth)  (1000) 

[Image: latest?cb=20121203125010]

An enhancement to the standard spider mines carried by vultures, the widow mine is a small, quadrapedal robot with basic armament and combat capabilities. It can fire small Sentinel missiles at a target, use its spider-like legs to leap long distances and attack physically (though this is a last resort), and dig deeply into the earth, effectively hiding itself from sight. While not very intelligent or powerful, it can make for a useful diversion in a tense situation, or as an effective scout in dangerous terrain.

ATK: 2
DEF: 1
SPD: 2
TEC: 1

Sentinel Missiles (Requires Ranged) (300) - Jim's widow mine's main attack. The robot can load a missile in two seconds and fire it at the speed of a missile. The attack does moderate damage based on its ATK stat. The widow mine requires another two seconds to reload before firing, but otherwise can attack with them indefinitely. The widow mine must become stationary and cannot perform other functions while attacking.
[Image: jimsig.jpg]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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