01-23-2017, 07:39 PM
(This post was last modified: 01-23-2017, 07:39 PM by Sarah Kerrigan.)
here's the battlefield environments Written down in Summary for everyone( Though if anyone disagrees or wishes to elaborate, feel free to let me know):
Illidan's spearhead:
Warriors fighting on the forefront of this blood-soaked battlefield have far more to contend with than merely eachother: Demons and Soldiers fight across the area, and wherever one might look they shall find bolts, spears, fell magic, and even Siege munitions flying across the battlefield, all capable of ending the careless soldier's life in an instant. Fighters may quickly find themselves in the cross-fire if they're not careful. The brutal exchanges of melee combat create constantly shifting walls of men and demon, keeping the fighters confined within a chaotic battle area. The ground here is in some places unstable - Harsh marching, pitched combat, broken walls and siege weapons combined with the pale moors general mood create mud and uneven earth. The area is littered with the weapons of fallen warriors, should any prime wish to put them to use, and the air is misty and pungent. Many will find it hard just to breathe in this whirlwind of bloodshed and Chaos.
Underneath the Town of Darkshire:
Skeletor's doom drill has come near to piercing through Darkshire's best defences, but a team of primes and secondaries have managed to break through into the tunnel underground. Here, Light is quite dim and the earth is quite uneven - Those with legs will find themselves constantly struggling to keep their stance in the harsh angles of the cavern, and the already disturbed earth creates the hazard of cave-ins if the Forces in Conflict are careless with their munitions. Here, the air is hard to breathe, and insects crawl out of their underground homes to mingle with the invaders. most of them are harmless nuisances, but Dracula's evil stretches into even the earth, and thus there also exists the rarities of poisonous or oversized beasts stalking the newly made cave, breaking out of the earth at a moment's notice.
The main concern of the forces gathered underneath Darkshire are each other, however - Demons and wraiths stalk the tunnels, and horrifying zerg besides. Doglike creatures with an unbreakable tenacity, vicious scythe limbs, and impeccable night vision, these tunnel fighters will work with Illidan's nightmares to give a merciless greeting to the determined assaulting forces of Darkshire, creating a conflict smaller, but just as intense and chaotic, as the one continuing above.
Darkshire Breach - Flank of Darkshire:
Kerrigan's Infested Terrans, however, have already acted. Sent alongside Skeletor's doom drill, the darkshire wall was undermined and collapsed by a force of explosive soldiers underneath it's foundation, and several explosions alongside the main burst occur within the town of darkshire and the nearby gatehouse at the same time. Zerg stalk through an ocean of rubble, hoping to make way for the larger demonic and wraithlike forces behind them. Okor's foresight here has been well-placed, however, as many guards have already appeared to push the hordes back.
The Breach is a larger area filled with chunks of stone and rubble - The ruins of the wall create a host of makeshift terrain, as the cracked stone falls in uneven chunks across the field, and even inside the cobblestone roads of Darkshire., dot the area with sharp wedges of rock, and cause the air to be dusty and hard to see through in locations. Hydralisks Join Kerrigan's forces in attacking the beleaguered guard, and wicked barrages of organic spikes dance with hails of Arrows and catapult stones. Here, the battle is no less chaotic, but now, Darkshire's innards are exposed to this staging force, With refugees and civilians in full panic, rubble falling from the still crumbling walls, and pots of burning oil dropped by the surviving guards upon the wall, it's difficult just to survive the crossfire, much less fight your opponent.
Illidan's spearhead:
Warriors fighting on the forefront of this blood-soaked battlefield have far more to contend with than merely eachother: Demons and Soldiers fight across the area, and wherever one might look they shall find bolts, spears, fell magic, and even Siege munitions flying across the battlefield, all capable of ending the careless soldier's life in an instant. Fighters may quickly find themselves in the cross-fire if they're not careful. The brutal exchanges of melee combat create constantly shifting walls of men and demon, keeping the fighters confined within a chaotic battle area. The ground here is in some places unstable - Harsh marching, pitched combat, broken walls and siege weapons combined with the pale moors general mood create mud and uneven earth. The area is littered with the weapons of fallen warriors, should any prime wish to put them to use, and the air is misty and pungent. Many will find it hard just to breathe in this whirlwind of bloodshed and Chaos.
Underneath the Town of Darkshire:
Skeletor's doom drill has come near to piercing through Darkshire's best defences, but a team of primes and secondaries have managed to break through into the tunnel underground. Here, Light is quite dim and the earth is quite uneven - Those with legs will find themselves constantly struggling to keep their stance in the harsh angles of the cavern, and the already disturbed earth creates the hazard of cave-ins if the Forces in Conflict are careless with their munitions. Here, the air is hard to breathe, and insects crawl out of their underground homes to mingle with the invaders. most of them are harmless nuisances, but Dracula's evil stretches into even the earth, and thus there also exists the rarities of poisonous or oversized beasts stalking the newly made cave, breaking out of the earth at a moment's notice.
The main concern of the forces gathered underneath Darkshire are each other, however - Demons and wraiths stalk the tunnels, and horrifying zerg besides. Doglike creatures with an unbreakable tenacity, vicious scythe limbs, and impeccable night vision, these tunnel fighters will work with Illidan's nightmares to give a merciless greeting to the determined assaulting forces of Darkshire, creating a conflict smaller, but just as intense and chaotic, as the one continuing above.
Darkshire Breach - Flank of Darkshire:
Kerrigan's Infested Terrans, however, have already acted. Sent alongside Skeletor's doom drill, the darkshire wall was undermined and collapsed by a force of explosive soldiers underneath it's foundation, and several explosions alongside the main burst occur within the town of darkshire and the nearby gatehouse at the same time. Zerg stalk through an ocean of rubble, hoping to make way for the larger demonic and wraithlike forces behind them. Okor's foresight here has been well-placed, however, as many guards have already appeared to push the hordes back.
The Breach is a larger area filled with chunks of stone and rubble - The ruins of the wall create a host of makeshift terrain, as the cracked stone falls in uneven chunks across the field, and even inside the cobblestone roads of Darkshire., dot the area with sharp wedges of rock, and cause the air to be dusty and hard to see through in locations. Hydralisks Join Kerrigan's forces in attacking the beleaguered guard, and wicked barrages of organic spikes dance with hails of Arrows and catapult stones. Here, the battle is no less chaotic, but now, Darkshire's innards are exposed to this staging force, With refugees and civilians in full panic, rubble falling from the still crumbling walls, and pots of burning oil dropped by the surviving guards upon the wall, it's difficult just to survive the crossfire, much less fight your opponent.

