12-22-2016, 02:53 AM
Mark Wrote:Psi Blast: How large is the blast? Can it be used while moving? Can this be used with other moves? I know it uses both hands but not all of your moves involve your hands =P. Also, I think you’ll need to tweak the damage/stamina/cast speed just a little bit to balance it better. This is pretty strong for the somewhat low cost.
I figured it'd be alright since bruising is pretty light damage. The burns weren't expected to go beyond first-degree with a blast, which I can (And probably should) edit in. I'm not sure how much weaker I can describe an attack than leaving bruising, to be honest, since I'm... not sure what sort of attack used by a human does less?
In general, the blast can be used while standing, though as it doesn't require her to brace, it's quite easy for her to walk, stop, then walk again (though for obvious reasons that would slow down the rate of fire). As it's a very aggressive push, she'd mostly just end up falling on her face were she to try that, but it takes too much focus anyway.
It cannot be used with other moves. you can only have psychic energy going so many ways at a time.
let me try a re-write:
Rewritten Technique Wrote:Psi Blast (requires ranged proficiency) - 300 OMWith this, characters should have roughly half a second at least before the energy blast can actually accelerate enough to strike them, unless they're very close to Kerrigan (At which point they may as well smack those outstretched arms off with a nice swording anyways), which should be manageable even for pretty low speed characters, and should help make it a bit more balanced, but still allow it to be intimidating at longer ranges.
A basic psionic Technique, Kerrigan creates a condensed ball of yellow, psychic energy, about the size of a baseball glove (odd analogy I know, I just couldn't think of anything else) and then thrusts it at an opponent. creating a pushing motion with both hands as the energy sails at her chosen target. The energy, upon striking a target, burns and smacks the target, leaving bruises, burns, and with repeated, successive hits in the same area of the body, (provided the opponent's defence isn't higher than Kerrigan's attack), broken bones.
This technique takes only a second for Kerrigan to generate and fire, and takes very little out of her, allowing her to throw one after the other, but the power suffers for it, and it requires both hands and almost all her focus to fire, letting her talk and observe her surroundings but do little else while using the technique.
The psi blast itself starts off slow at 11 meters per second, but accelerates to the speed of a bullet after half of a second, making it easier to dodge for someone able to predict Kerrigan's aim, and the technique has a range of fifty feet.

