12-20-2016, 12:00 PM
(12-20-2016, 01:31 AM)Utsuho Reiuji Wrote:Quote:(12-19-2016, 10:13 PM)Utsuho Reiuji Wrote: Nuclear Furnace (Area Attack) (300): As a byproduct of the nuclear reactions with her, Utsuho’s normal body temperature is extraordinarily high. Under most circumstances, she can keep it confined to her core, keeping her comfortably warm to the touch. However, when she raises the output for an extended period of time, such as during a power-up, this is not an option.
Unable to suppress it, a shroud of nuclear heat and radiation flares up from her body, lasting the duration of the power-up plus ten more seconds to cool down fully, and spreading no further than arm’s reach. Though it is the result of nuclear energy, the shroud around her is nowhere near the temperature or pressure needed to cause fusion or fission, and rather is only hot enough to make being near her incredibly uncomfortable to friend and foe alike. Her skin temperature, on the other hand, increases dramatically, and contact with in this state would feel like touching molten lead.
Okuu is more than capable of resisting her own heat, but all that escaping energy leaves her exhausted afterwards. It takes her around a minute to readjust to the lower temperature and output level, leaving her cold and uncoordinated.
You’ll need to define this by time rather than duration of a power-up, since Power-Ups last for the duration of a set number of posts and we can’t easily define moves like that. Enel has a move like this that might be useful to look at for doing this. Also just be aware that due to Omniphysics even if you’re 600 Fahrenheit you won’t be like melting everyone’s skin off necessarily, as that comes down to stats.
Enel's move is actually what gave me the inspiration! That and it only makes sense for a living nuclear reactor to be pretty hot at times.
Would an upper time limit of 10 minutes be a good duration? With the last minute being a cooldown time where she gradually loses that heat.
And yup, I'm aware. Just wanted to get across the idea that touching her in this state probably isn't a good idea. Though with an Attack of at least 7 (as it still can only be used during power-ups) there's probably not gonna be a whole lot who can shrug it off :froggonk:
The Bossman has two variants that are at the extremes, so depending on where you want yours to fall on that spectrum it might be fine. I’d think it would be closer to the ‘small painful deterrent’ end if you want that long of a time, though. True excruciating pain and lasting damage would be closer to maybe 30 seconds – 1 minute. Does this effect start up immediately or is there a charge-up time? Does it take concentration to maintain? Both of those things would change how long it could last.
Also, though I know this is probably something you’re aware of, I have to state for anyone else reading this that this Move wouldn’t layer on any significant damage to your other moves.
(12-20-2016, 09:24 AM)Sarah Kerrigan Wrote: Psi blast (requires ranged proficiency) - 300 OM
A basic psionic Technique, Kerrigan creates a condensed ball of yellow, psychic energy, and then thrusts it at an opponent. creating a pushing motion with both hands as the energy sails at her chosen target. The energy, upon striking a target, burns and smacks the target, leaving bruises, burns, and if the opponent's defence is low or beaten down enough, Broken bones.
This technique takes only a second for Kerrigan to generate and fire, and takes very little out of her, allowing her to throw one after the other, but the power suffers for it, and it requires both hands and almost all her focus to continually fire.
The psi blast itself starts off as slow as a baseball but quickly accelerates to the speed of a bullet, making it easier to dodge for someone able to predict Kerrigan's aim, and the technique has a range of eighty feet.
Zerglings (Tier 1 Assists) (1000 OM):
Zergling are the simplest zerg life-form, and the most numerous. A horrifying combination of sets of claws, teeth, and vicious Scythes, these creatures are bred for speed and explosive power, ripping apart enemies with Feral combat skills. Using this skill, Kerrigan summons a pair of Zerglings to her side.
Physical appearance reference:
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These creatures are roughly one meter tall, and stick to using their attacks in close combat, allowing the Queen to keep some distance from her opponent while fending off their vicious attacks.
ATK: 2
DEF: 1
SPD: 2
TEC: 0
Zergling claws (300 OM) (Requires physical proficiency):
Zerglings possess a long, bony pair of claws that they can use to eviscerate their opponents. their claws are about twice the length of a human finger, and are built with slashing in mind. While they are not built with the ability to take a hit, they can sure give one, being one of the quicker weapons the Zergling can strike with.
What's most notable about the zergling's claws is that the zergling using them can strike while using their other attacks - Zerglings are bred to control all four of their front limbs, and thus can bite,claw and stab simultaneously without much mental effort.
Zergling Scythes (300 OM) (Requires physical proficiency):
Zerglings have two upper limbs, starting just above their shoulder, that end in vicious scythes. These limbs are capable of blocking swords and other weaponry, and can deal vicious blows, but are quite a bit slower than the zerglings claws - their weight causes them to be a bit more unwieldy, as well, especially if parried. Zerglings can use their Scythes and claws in tandem with little effort, due to their biology allowing them to easily accomodate the independent movement. The Length of each scythe is 80 Centimeters.
Zergling bite: (300 OM) (Requires physical proficiency)
Zerglings have a row of vicious teeth within their mouth, each the size of a small dagger, and they use these teeth to tear the flesh of their foes. Their bite is about as vicious and quick as a large dog's would be, and by itself, their teeth are unremarkable, if deadly. Similar to some dogs, a Zergling is actually unable of letting go of an opponent without someone wrestling their jaw open, killing them, or breaking the teeth off.
All zergy stuff approved.
Psi Blast: How large is the blast? Can it be used while moving? Can this be used with other moves? I know it uses both hands but not all of your moves involve your hands =P. Also, I think you’ll need to tweak the damage/stamina/cast speed just a little bit to balance it better. This is pretty strong for the somewhat low cost.
(12-20-2016, 11:52 AM)King Sombra Wrote: Umbral Hammer - Earth Breaker (600, Physical Strength, Area Effect Proficiency, Debuff, Ranged Proficiency, Telekinesis, Homing Proficiency.)
The Umbral Hammer can be used as a weapon to smash a person's face in by default. But this hammer holds a secret to it. For due to magic Sombra has put upon the hammer, when smashed into the ground after being charged for seven seconds, this can create a localized earthquake that could knock a person off of their feet for about 5 seconds. This does low damage for the swings of the hammer, but high damage should the earthquake knock them down, and the hammer be successfully swung then. This technique, much like the others of the Black Knight is slow, at least for now anyway, moving at the pace of a snail. The hammer is an oversized mallet. The affected area is about 75 feet. This cannot be cast more than 50 feet away from the user. This is moderately draining. It doesn't require complete concentration and can be used with other moves. He can also move around when performing this move.
This attack can be controlled by his telekinesis, should he miss the initial strike. Of course should he miss the initial strike the attack will then 'home' in on the individual that it was meant to smack, for 35 feet. This attack does more damage in the middle, but is less effective around the edges.
Hammer: What do you mean by ‘redirected 35 feet’? And you need to put in something about the attack being strong in the middle but being less effective around the edges.
So he can swing it, cause a shockwave, or make it home-in? That’ll increase the cost to 900.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


![[Image: latest?cb=20071009052646]](http://vignette1.wikia.nocookie.net/starcraft/images/a/a7/SC_Ghost_Zergling.jpg/revision/latest?cb=20071009052646)